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Proper IDE for 4kb intro

category: code [glöplog]
i have a feeling i should be saving these screenshots and including them in http://in4k.github.io somewhere, but not quite sure where.
added on the 2017-08-07 14:53:22 by psenough psenough
Quote:
Yay! that release would be really awesome one! Would some of those 13 amazing 4k intros project files be included as well (thinking specifically about atrium here :)) as examples?

Yes, the plan is to include the project files for most intros. The tool has gone through a couple of backwards incompatible changes over the years (especially to the bytecode language), so some of the intros will need to be fixed before you can build the executables.

Most intros should be viewable in the tool, though. A few of the oldest ones (Atrium included) will need a few fixes for even that to work properly.

Quote:
shouldn't be the 10th anniversary very soon? ;)

Indeed. :) Let's see if I manage to find the time during the next few months. ;)
added on the 2017-08-08 01:10:00 by Blueberry Blueberry
The most of the top of 4k intros are made as glsl shader loader + 4klang
the glsl loader ussualy based on c++ framework made by iq/rgba
isystem1k4k
there are a lot of implementations opensourced which were made in that way.
Whitespace by Prismbeings
sources on github for Visual Studio

Our 4k coverted to C from C++ Nwep VS2015 project

as result all you have to do is a shader and a 4klang tune.

You can use such tools like Shadertoy for shader prototyping. Or you can use Gargaj's Shader compo tool Bonzomatic

Enjoy!
added on the 2017-08-08 15:55:52 by keen keen

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