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Mercury's sexy lens flares

category: code [glöplog]
 
How do they work? Is it that raytraced lens simulation thing (can't find the paper now, but I remember it was huge)?
added on the 2016-03-30 01:35:36 by xernobyl xernobyl
nah, it's all just fudging around in the fragment shader. One reason it works okay is that we use the brightness of the screen at the sun position if the sun is on screen (so the flare disappears when occluded) and a constant offscreen brightness if it is not.
added on the 2016-03-30 01:53:00 by cupe cupe
hexagonal!
added on the 2016-03-30 02:15:25 by wysiwtf wysiwtf
Gah, ofcourse...All i was thinkin was i neede a voxel map for that.
added on the 2016-03-30 02:50:40 by Deus Deus

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