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OpenGL Renderbuffer vs Texture2D

category: code [glöplog]
 
I have been thinking in replacing all my Renderbuffers by Texture2D's by default in my Framebuffers simply because Texture2D's are more useful. But I wonder if there is any kind of issue memory- or performance-wise.

I would like to hear what do you guys have to say about it. Is it a good idea?
added on the 2014-10-06 22:27:00 by Danguafer Danguafer
*issue memory- or performance-wise... or even in functionality (cause maybe I am missing something).
added on the 2014-10-06 22:35:17 by Danguafer Danguafer
From the OpenGL wiki on Renderbuffer objects:

Quote:
They are optimized for use as render targets, while Textures may not be, and are the logical choice when you do not need to sample (i.e. in a post-pass shader) from the produced image. If you need to resample (such as when reading depth back in a second shader pass), use Textures instead.


It seems to me that Texture2D is more suited for general usage, and Renderbuffer is more of an optimization for a specific usage pattern.

On this page they mention depth buffer as an example suited for the Renderbuffer, where in many cases you only use that buffer to handle Z ordering of fragments, but you never use the buffer's data otherwise.
added on the 2014-10-06 22:55:27 by vanguard vanguard
can't speak for openGL, but with d3d11 i render everything into textures except the final blit which goes to the backbuffer... you can calc the vram usage by yourself, 2x 1/1, 2x 1/4, 2x 1/16, 2x 1/64, + some targets for blÖr, ssao, normals/depth... you need that for post-processing and it's usefull for visual debuggig purposes...
added on the 2014-10-07 12:17:11 by Igoronimo Igoronimo
Renderbuffers were the tool of the trade back in the stone age when there was no multisample texture support in GL. Nowadays they're just a left-over.
added on the 2014-10-07 12:29:36 by kbi kbi
Go for it. Flexibility and conceptual simplicity is more important than pseudo-optimization before actually profiling bottlenecks.
added on the 2014-10-07 12:33:26 by cupe cupe
I'd say avoid making a system where you'd have to make a global decision about these kinds of things. In fact, avoid making systems. Write your demo in assembly. On your own custom designed system. Made from bread.
added on the 2014-10-07 12:41:08 by kusma kusma
self-baked bread. made from wheat from your own garden. fertilized with your own shit.
added on the 2014-10-07 13:30:48 by cupe cupe

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