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Trees by Northern Dragons [web]

        s s s s ssss sssssssss s s s  s  ssss  ss  ssssss
        $  $$SSsss._                $$SSsss._           $
        $  $$$$$$$³$$s._       sss  $$$$$$$³$$s._       $
        $  $$$$;   '*$$³$b.    $$$  $$$$;   '*$$³$b.    $
        $  $$$$       $$$$$b.  $$$  $$$$       $$$$$b.  $
        $  $$$$,       `$$$$$  $$$  $$$$,       `$$$$$  $
        $  `ý½*$S       l$$$$  $$$  `ý½*$S       )$$$$  $
        $      $$       ;$$$$ss$$$      $$     ,d$$$$'  $
        $ss  s $$                    s sSSsssS$$$$$Ù's  s
              
              n o r t h e r n   d r a g o n s   


FILES
=====
nd_trees_compo.exe 	- Compo Version (640x480)
nd_trees_lres.exe 	- 640x480 version
nd_trees_hres.exe 	- 800x600 version
nd_trees_debug.exe 	- Debug version (640x480)

PROLOGUE
==========

I think that I shall never see
A poem lovely as a tree.
…….
Poems are made by fools like me,
But only God can make a tree.

- Joyce Kilmer, Trees

ND_TREES is a Northern Dragons 4kb intro.
Visit us at: http://www.northerndragons.ca

CODE WRITTEN BY
===============
Syntax – Author of the Northern Dragons 4kb intro framework, 
master of linker options and optimizations.

Polaris – Creator of trees, and lighting effects.  
GPUs fear him.

SPECIAL THANKS TO
=================
Dairos / Unique 
For submitting our production to Assembly 2002.  We attended
Assembly 2001 but couldn't afford to go this year.  Hope to 
see everyone next year!

VERY SPECIAL THANKS TO:
=======================
Polaris would especially like to thank Michelle and send his 
love.  Without her this wouldn’t have been possible.
Syntax would especially like to send Love and Thanks to Cheryl.

RESPECT & THANKS TO:
====================
Elmindreda / Hypercube
Frankie / Smash Designs
Miss Saigon / Threesome
Hopper / SquoQuo
Adok / Hugi 
Peter Lerup – For creating Print File
Hutch / Movsd.com  - For his great masm32 distribution!
Iczelion – For his tutorials on Win 32 Assembly.
Neon Helium – for open gl content at nehe.gamedev.net
Rest of the Northern Dragons team for making this possible!
And anyone else we might have forgotten!

FACTS
======
No Trees were harmed in the making of this production!
Each tree is individually unique, using an integrative function 
to determine branch angles.
Each tree has 5460 branches.
Yes, the production is a fully functional open gl accelerated 
application in 4kb. 
If you liked this, you should see what we are planning for 64kb 
next year! :)
Watch for sources & tutorials on how this was done to be submitted 
to Hugi for publication. (Provided they accept it of course).  
Regardless - watch the Northern Dragons website as well post the 
source code there shortly (after it's cleaned up).


MEMBERS
=======
Check out our website http://www.northerndragons.ca for a current 
member roster. Please note, some members will not appear since 
they have not filled out their online profile (darn these 
Northern Dragons lurkers!).  Short roster: (Alphabetic)

Darnoth
Dfallan
Joe
MoonRunner
Nelson
Soulis
Lann
Polaris
Rdogg
Dasme
Riley
Syntax
Hawke


EQUIPMENT USED 
===============
A. AMD 1300Ghz, 512 MB Memory, Windows 98
B. IBM TP T23 1.33 Ghz, 512 MB Memory, Windows 2000
C. Toshiba Laptop, 400 Mhz, 64 MB Memory, Windows 98 Se
D. IBM TP 390E, 300 Mhz, 96 MB Memory, Windows 98

SOFTWARE USED
==============
A. MASM32 Distribution from http://www.movsd.com


FAMOUS QUOTE
==============
Friends don’t let friends do 4kb open gl in masm!

MORE FAMOUS QUOTE
===================
Friends don’t let friends to readme.diz files!!!

=== END OF FILE ===
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