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snakey

  ▄█████▄ ▄█████▄ ▄█████▄ ██  ▄██ ▄██████ ██   ██
  ██▄▄▄▄  ██   ██ ██▄▄▄██ ██▄██▀  ██▄▄▄▄  ██▄ ▄██        <- silly name
   ▀▀▀▀██ ██   ██ ██▀▀▀██ ██▀██▄  ██▀▀▀▀   ▀███▀
  ▀█████▀ ██   ██ ██   ██ ██  ▀██ ▀██████   ▐█▌ v2.0

  ─══════════════════════════════════════════════─


    Well here's my entry for the 256 byte game competition.  Since space
  was _very_ limited I had to assume a few things about your system:

	Numlock is ON
	System Timer is running at 18.2 ticks per second
	VGA (320x200x256) is supported


─══════─
CONTROLS
─══════─

	up		'8'
	down		'2'
	left		'4'
	right		'6'
	quit		Just hit something (like the wall ...)

	Don't press any other key ... unless of course you you want to see
	wierd things happen!


─══════─
GAMEPLAY
─══════─

	- There are walls surrounding you (poor snakey is trapped!)

	- The game will end once you collect 31 pieces of candy (at which
	  point snakey will be 512 sections long filling 1/8 of the play
	  field)

	- Snakey doesn't backup very well (ex. don't press down while
	  you're travelling up!)


─══════─
CREDITS!
─══════─

	Design			Silent Avenger
	Coding			Silent Avenger
	Grafix			Silent Avenger
	Beta Testing		Silent Avenger

	Hmmm, I guess I did everything!


─══════─
 GREETZ
─══════─

	All the dudes who entered this compo
	All assembly coderz (woowoo!)
	Steve, who dreamed this crazy contest up!


  Silent Avenger [TCS]
  dcronin@gpu.srv.ualberta.ca
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