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Full Motion by Spirit New Style & Nostalgia [web]

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                    ▀█    ▀█▀ ▀███████   ████▄███▀██▓▀  Motion
                                ▀▀███▓▀ ▀ ▀▀▀▀▀

               -[ A SPIRIT NEW STYLE & NOSTALGIA CO-PRODUCTION ]-

·∙■───[ Important ]──────────────────────────────────────────────────────────■∙·


   Welcome to the FULL MOTION documentation file. In this text file you will
   read almost everything that will be IMPORTANT before running FULL MOTION.
   So this textfile contains some useful information to avoid system crashs
   and/or unnecessary Mind Crashes.

·∙■───[ System Requirements ]────────────────────────────────────────────────■∙·

   This demo requires at least a 486. It will run on slower machines, but it
   will be rather slow. A Gravis Ultrasound Card is recommended...
   (Soundblaster or other soundcards are not implemented yet and NO-SOUND isn't
   synchronised).
   Your Gravis Ultrasound needs to be equiped with at least 512kb of memory.
   The Demonstration need about 6400Kb of Free Expanded Memory. So run a Memory
   Manager like Qemm, EMM386 Etc. Further it only runs on systems which has a
   free conventional memory of 609Kb (620000 Bytes) and above.

   Perfect System to run this Demo on is this computer. (Magic Boy's system)

   · CPU Pentium 100Mhz
   · Phoenix S3 SVGA Card
   · Gravis Ultrasound (Mem. 1024kb)
   · 630kb of free conventional memory
   · 1600kb of EXPANDED MEMORY

·∙■───[ Demo Options ]───────────────────────────────────────────────────────■∙·

   There are 2 built in command line parameters.

    FMOTION -?    - Get the helpscreen
    FMOTION -D    - Skips the System Check. (Caution!)

·∙■───[ Legal Notes ]────────────────────────────────────────────────────────■∙·

   ┌────────────────────────────────────────────────────────────────────────┐
   │                                                                        │
   │      Before copying/using this demo, please note the following:        │
   │                                                                        │
   │ [1] We are not responsible for any damage like loss of data,           │
   │     eyesight, kids or anything else. This demo has not been            │
   │     designed to crash, bug or sniff around your computer, home         │
   │     or garage!                                                         │
   │ [2] This demo may be shown publicly, unless members of Spirit/NS and   │
   │     Nostalgia discribed below this text, state else.                   │
   │ [3] This demo may be spread freely as long as there is no profit       │
   │     made. To spread this demo on a commercial/shareware CD-ROM or      │
   │     any other medium which creates profit, please contact us           │
   │     (e-mail addresses below).                                          │
   │     The fine we hereby state for violation of this rule is $10 per     │
   │     copy, with a minimum of $1000.                                     │
   │ [4] None of the data included in this demo may be used for other       │
   │     projects by non-Spirit/NS and Nostalgia members.                   │
   │     The fine we hereby state for violation is $5 per copy,             │
   │     with a minimum of $750.                                            │
   │     This includes graphics, debugging of code and music/samples.       │
   │                                                                        │
   └────────────────────────────────────────────────────────────────────────┘

·∙■───[ About Full Motion ]──────────────────────────────────────────────────■∙·

    Full Motion is the first demo which we created with another dutch group,
    NOSTALGIA. I (Magic Boy / SPiRiT New Style) had the idea of coding this
    demo FULL MOTION along time ago. But the old SPIRIT never liked the title.
    So now in 1996 after Assembly'96 we strike back with our 3rd BIG demo.

    The Story
    ---------

    When I was asked to create the Bizarre'96 Invitation program, I contacted
    The Rew / Nostalgia for the first time, 'Cause he would create the music
    for the Invitation Intro. When I finished the Intro I decided to contact
    The Rew once more, and I asked if he could compose a demo tune for our new
    production. He agreed! He started composing and I started to create the
    64kb intro Water for Asm'96. After Asm'96 The Rew almost finished the tune.
    Meanwhile, I moved from my hometown Baexem to my new hometown Heerlen.
    On 2 September 1996 we (The Counsellor and Magic Boy) started coding FULL
    MOTION and on 6 September 1996, I finished it.

·∙■───[ Greetings ]──────────────────────────────────────────────────────────■∙·

    SPiRiT New Style Greetz:
    ------------------------

    NOOON, COMPLEX, PLANT, IMPACT STUDIOS, VALHALLA, CAPACALA, LEGEND DESIGN,
    LOGIC DESIGN, SUCCESS, VOID, NOICE, ACME, WILD LIGHT, S!P, IGUANA, GRIFF,
    REAL TECH, NOSTALGIA, SURELLIX, DUBIUS.

·∙■───[ E-Mail ]─────────────────────────────────────────────────────────────■∙·

    SPiRiT New Style : Hugo.Habets@Tip.Nl

·∙■───[ SPiRiT Members ]─────────────────────────────────────────────────────■∙·

    Handle            Real Name                 Options
  ┌────────────────┬┬──────────────────────┬┬────────────────────────────────┐
  │                ├┤                      ├┤                                │
  │ Magic Boy      ││ Xander Koninkx       ││ Coder, Graphician, 3D artist   │
  │ The Counsellor ││ Hugo Habets          ││ Coder, Graphician, Organizer   │
  │ Bloody         ││ Tuukka Paavola       ││ Musician                       │
  │                ├┤                      ├┤                                │
  └────────────────┴┴──────────────────────┴┴────────────────────────────────┘

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