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mecronome by Headcrash [web]

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  ³  ÚÄ´  ³³ ³ ÂÄÙ        ÛÚ´ The HeadCrash Ã¿Û   ³  ³OVEMENT '98 PROJECT
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1. Opening words
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   Phreaky, unbelievable. The HeadCrash released their 1. Demo into the
   wide world of the scene. It was released at Movement '98 in Israel
   and took 6th place in the PC Demo Compo.
   We were the only group, which competed as Cybervisitors via Internet.
   I think that it's really a pity, that so many sceners did not realize
   the possibility of competing without beeing at the party.

2. More words
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   Oh, better no more words ;)

3. The Demo
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   At first we didn't want to make a Megademo, we just coded and coded and
   finally recognized, that we had enough material to make something cooler
   than a pure release of codes. Here's the way the demo was made:
   At first all the progs had to be recoded into Units. It was not really
   difficult and so we made good progress. As our musician entered the crew,
   we had to think about including the music. We got really problems with
   that because the player did not support XMS. So we optimized the demo to
   make as much DOS mem free as possible. But finally the track had to stay
   <250 k. (No Problem for N.r.t.H hehe). 3 weeks only were left before the
   party, as we got some more problems: "Data Segment overflow" It really
   sucked and it took 2 days to fix it and beside that it also took some
   more of the mem we had made free.
   The Last 4 days before the party were absolute stress. The vector-part
   we had planned had to be striked out of the plans because of another
   segment overflow. We could have fixed it, but the time was too short. So
   we decided to add the part with our photos on the cube. This part was made
   2 days before we had to send it and I coded every day up to 10 hours. It
   was really cool, that N.r.t.H could finnish the track in a few hours so
   that we sent the track to Israel on Sunday night.

4. The Makers
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   Here the credits in particular:

   Most effects,
   main coding,
   memory management,
   code optimizing,
   timing               : StyX

   Effects,
   additional coding    : ThUmB, Ctulhu

   GFX                  : ThUmB, StyX

   All muzak            : N.r.t.H.

5. System requirements
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   Minimum:

   486 DX 2/66 with about 550-570k free DOS-mem
   1 MB XMS
   a bit of free HDD space :)
   a VGA card could be useful ;)

   We recommend:

   A Pentium (66 MHz+ should rule)
   the rest is the same as ahead

   YOU NEED AT LEAST 550k FREE MEM TO HEAR MUSIC !!!

6. Coding Infos
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   The demo was completely coded in Turbo Pascal with many parts of Inline
   Assembly. The code itself is not very good and only the parts which need
   much CPU power were optimzed in ASM just like the fire parts. Our next
   productions will be planed better and so perhaps run a bit faster as
   this one.
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