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cReditS ->
- code.hollowone
- code.angelo
- visuals.azzaro.
- audio.keito/alcatraz (thank you!)
- support.qa.shogoth.
NoteS ->
THIS IS A PARTY VERSION. Unfinished project that we took a risk to publish and release at Xenium
2019 demo party, held traditionally in Katowice.
It is the continuation of our effort started last year at Riverwash 2018 with a low-res, software
rendering (CPU only code) engine that emulates the style of the 90ties. We aimed to connect the
world of the old sentiment with the modern approach to technology. Thus we created a multi-core
optimized interpreter and execution engine of OGL compatible pixel shader language we run
instantly without any pre-calc, pre-load, etc. The moment you hit the executable, demo starts.
We started testing it against well known public examples of the shaders to understand the CPU and
memory based limitations while executing certain types of effects. We were especially interested
in the area of ray marching, various noise and fractal generators that're consuming a plethora of
calculations per individual pixel to show quality results. Then we started creating our own flow
that can match the perfection and dynamics of Keito's soundtrack we were allowed to use for the
project.
Fun project that we used 5 evenings to try to complete against party deadline. But we failed. The
moment we needed to pack-up and fly/drive to the party place, we had several known performance
issues that we haven't fixed yet. Focused on performance issues, we also left a few borrowed
effects that originally came from ShaderToy.
Then it was joint decision either to skip the party with the release or release a party version
to please the party crowd as the target audience. We chose the second with all the consequences
of the potential hate we can receive from the online community.We aim and want to address it with
the final version, scheduled later this year.
This release was aimed at the party crowd only, as a fun project but shown in a serious category.
We never expected to win, we named the demo "Simulacrum" which in simple words means "nothing"
that preteds to be "something". Point of this demo is not in its originality either content-wise
or conceptually. We wanted to show respect to the times, late 90ties in this particular example.
We wanted to please the target audience defined as 40+ oldtimers who had seen everything and not
much can surprise them, but still they have and can show some empathy to the beginning of time.
Even though the product is unfinished, seems we succeeded beyond our own expectations. Staying on
the podium with the Altair team that showed another masterpiece this year was a honour covered by
shady details of how we contributed to the party.
But to hell with it. We think, it is better say sorry than do nothing. At the end we did not mean
to disrespect anybody and we'll continue working on the revised version to address the problem of
performance and originality. I hope that will also satisfy more the online community.. in time.
Meanwhile, please consider that the voronoi based effect, fire alike fractal and starfield tunnel
are Shadertoy borrowed work, created by their original authors, and we admire their skills.
We never intended to hurt anybody's feelings or pretend more than usual.We simply lacked of time,
considering the party deadline.
BTW. Performance issues have been more or less fixed by now (3 days after party).
If not available for download via standard links, please try this Google Drive share to recheck:
https://drive.google.com/open?id=1IA90LbwjViD8djXp-ajOaiM2mJGwAKG0
Peace and love,
hollowone
3oU333o o3U 33 riverwash.3o-o1.o9.2o19.
3oU333o o3U 33 oftenhide.
3oU333o o3U 33 hollowone.angelo.azzaro.keito.shogoth.
3oU333o o3U 33 we.need.no.slogans.
S i m u l a c r u m
<<EOF[ back to the prod ]
