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harsh by fsqrt [web] & Ye Olde Laptops Posse [web]

harsh
1k intro
for Assembly 2012
by fsqrt and Ye Olde Laptops Posse

Idea, system code, synth -- w23/yolp
3D, some optimization -- frag/fsqrt

System requirements:
  x86 linux
  very fast quad-core cpu
  /dev/dsp
  /dev/fb0

Tools:
  nasm
  gcc
  coffee

Notes:
  The initial idea was to save space for the synth
  by not using OpenGL/shaders and make small software sphere tracer.
  And we have failed... or not?

How to run:
  0) Make sure you have writable /dev/dsp and /dev/fb0. See below for instructions
  1) Switch to console (Ctrl+Alt+F1; return to X: Ctrl+Alt+F7/F8{usually})
  2) Check that the required device files above are present and writable by you.
  3) Use the `fbset' (install it from your distro package system) utility to get 
     your current framebuffer video mode and color depth.
  4) Change into a directory with right resolution.
  5) Run any binary you like the most.
  6) If you experience desync, try another one.

  If you don't have these fancy /dev/{fb0,dsp} devices, please consult you distro
  docs on the matter of how to set them up.

  If you're unlucky enough to run Ubuntu and therefore lack the /dev/dsp device,
  there's one solution that seems to work: http://osspd.sourceforge.net/
  There's also ubuntu-setup.sh script that will do all the dirty work with dsp for you.
  Don't forget to drop a humble tear for removed OSS support in Ubuntu.

  As of framebuffer, sorry, you're on your own. Expect eerie conflicts with binary drivers.
  (hint: uvesafb works best, but you'd need v86d for that even on 32bit linux)

Thanks to:
  Orbitaldecay
  Digimind
  Nonoil
  Pirx
  Quite
  Rrrola
  Systemk
  T-rex
  Throb
  Titan
  Tomohiro
  T_s=rtx1911=
  Youth uprising
  Sensenstahl
  Quasimodo
  Lft
  All sizecoders!

And especially Assembly Summer 2012 organizers, you guys are awesome!

http://yolp.omgwtf.ru/
me@w23.ru

http://fsqrt.blogspot.com/
pzagrebin@gmail.com
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