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C64anabalt by Paulko64

C64anabalt (C64) (2011)
www.rgcd.co.uk/2011/12/c64anabalt-c64-2011.html


System Requirements

* A Commodore 64/128/GS (PAL/NTSC).
* A joystick/joypad.
* A VDU preferably connected to a loud sound-system.


Downloads

Download C64anabalt in .bin/.crt cartridge format HERE!
Download C64anabalt in .d64 disk format HERE!
Download C64anabalt in .tap tape format HERE!
Download mp3 recordings of the two soundtracks HERE!


Introduction

C64anabalt is an official conversion of Adam Atomic & Danny B.'s award winning
single-button 2009 indie game Canabalt for the 8-Bit, 64KB RAM, 1Mhz Commodore 
64 home computer developed by Paul Koller (Paulko64). This particular version 
was designed to run from a 16KB cartridge (although there are also tape and disk
versions available to download as well).

The game was developed as an entry for the RGCD C64 16KB Cartridge Game 
Development Competition (2011), and the name C64anabalt was suggested by Adam 
Atomic himself. The physics and procedural algorithms are based on those 
documented in the original game's open source code.

There are two versions of C64anabalt available; one with a SID chip conversion 
of Danny B.'s original score by Mikkel Hastrup (Encore), and an alternative 
build featuring music from the PC indie game ThrustBurst by Andreas Slotte (
Ghormak). Unfortunately it wasn't possible to fit them both into a single 16KB 
ROM, so we've made two versions available to order (more on that in a bit) or 
download.

Interestingly, there is a second unofficial version of Canabalt available for 
the C64 that was developed by Andreas Varga (Mr. SID). The two versions were 
developed without the coders' knowledge that each other were porting the same 
game. Mr. SID's version featured the RUN track by Encore and this was reused for
the official build with his kind permission. Check out his fantastic C64 Prince
of Persia conversion if you get a chance! ;)


Playing The Game

To play C64anabalt you will need either a real C64 (and a method of transferring
the game over to it) or an emulator. For emulator users, we recommend VICE, as 
it works on a variety of systems and is very user friendly. Just download the 
emulator and either attach the cartridge images themselves or drag and drop the 
.d64 file into the open program window.

Like the original, C64anabalt is a simple one-button game. The anonymous game 
character automatically runs onward at an ever increasing speed, and the only 
control open to the player is to make him jump by pressing fire on the joystick 
attached to port 2. Whilst you attempt your daring escape over the rooftops (and
through the buildings) of the war-torn cityscape you'll encounter a variety of 
hazards and different ways to die.

Hitting boxes and furniture slows you down, and should be used to control your 
speed. Slow down too much however, and you may not make your next jump.

Collapsing buildings (recognisable by their cracked exterior) will steadily drop
down off the bottom of the screen. Make sure you don't go down with them.

Bombs fall from the sky and explode upon contact. Avoid.

You'll also encounter sheet glass windows to dramatically leap through, doves 
that take flight as you approach and the occasional enemy jet that screams past.
None of these are hazardous (so don't panic).

Death is inevitable. Your goal is simply to survive as long as possible and 
cover a greater distance than your previous attempt.


NTSC Compatibility

C64anabalt is compatible with NTSC C64's, but lacks the static parallax 
background cityscape (the background scrolls instead) and it stutters slightly 
at high running speeds (due to the NTSC machine having less CPU time available).
The game also plays fractionally faster than the PAL version. None of these 
issues severely affect the play of the game, but it should be noted that the 
game was coded specifically for PAL machines.


Credits

The following people made this game possible.

Design & Concept
Adam Saltsman (Semi Secret Software)

C64 Conversion
Paul Koller

SID Music
Mikkel Hastrup (Undone)
Andreas Slotte (Umlautgames)

Playtesting
James Monkman (RGCD)

Cartridge Hardware
Tim Harris (Shareware Plus)

Tape Mastering (& Loader Game)
Richard Bayliss (TND)
Martin Piper

Cartridge version of C64anabalt Published by RGCD, 2011. Special thanks go out 
to Andreas Varga for giving permission to share the excellent soundtrack from 
his unofficial version of the game.


Ordering The Official Cartridge

The cartridge version will be available to buy from our shop on physical C64 
cartridge in early 2012. We are waiting for the specifically manufactured grey 
cartridge shells to arrive (and the box art that Adam Saltsman himself has 
offered to design). The game will cost £19 inclusive of UK/Europe shipping, and 
£20 for the rest of the world.
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