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Cracktro 4k by Scarab [web]

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    .____/  _ //____  _ //____  .__  \\ ___  \\     .__  \\ __.  _)____
_ __|_   \__ \/     \  \/     \ __/    \  /  _/___  __/    \  |        \ __
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                            yop |________/ \_______/|________/


          at Breakpoint 2oo5 presents a (not so usual) 4k intro.

	Everything (Code, Graphics and Music) written and performed by StingRay.

      This is something to remember the good old times and was done 
 'For Fun, Not Status'. :=) For all you newschool dudes, this 4k intro is
 an almost 1:1 adaption of an old Skid Row cracktro that was used way back
 in the early 90's on mostly non-working cracks! :) Yeah, Skid Blow didn't
  have very good crackers (except for Blackhawk and FFC) but I guess this
   is off topic here. :) Anyway, I hope you like this little 4.096 bytes
                         executable, I for sure do.

                                 Features:
                                 ---------
- 1oo% old-school code, i.e. no c2p used, just good ol' Copper and Blitter
  Raping! :)

- nice chiptune by 4-Mat, unfortunately it doesn't sound as good as the
  original tune due to size problems (I'm a lousy coder, you know :D)

- 'Seen 1ooo times before' effects :)

- Source included, so all you new-school coders can have a look at how
  things were done over a decade ago :) You might also find some neat
  optimizing tricks (or maybe not :D)

- this intro should work on any Amiga equipped with a 68o2o cpu,
  no AGA required!



Well, I guess that's it for the features. Since there was no room to write
greetings in the scroller, I'll place some greets'n'messages now and here.
Following is a part of the original scrolltext that couldn't be included
in the intro due to size problems.


	dc.b	"Greetings from Mastah Stingah rush over to Dalezy (fauler Sack :D), "
	dc.b	"Browallia (thanks for the CD's), Slummy (did you ever get that mail "
	dc.b	"from me?), LoadError (cool 4k's, but fix your startup code, PLEASE! :D), "
	dc.b	"Darkhawk (traitor! :D Amiga is 68k, nothing else!), Blueberry (thanks for "
	dc.b	"your cruncher, it's awesome!!!), Wade (long time no see, where are you "
	dc.b	"hiding?), Scicco (how's life deep in the south? :D), Sniper (it's been "
	dc.b	"quite a while since you last touched an assembler, you know what they "
	dc.b	"say, 'C' stands for CHAOS :D      That's it for the greets, if I have "
	dc.b	"forgotten someone, well, I'm getting older so I tend to forget things "
	dc.b	"sometimes, sorry :D)                              "


Ok, so much for the personal greets. We also greet our partners in demomaking in
Iris, Spaceballs, Ephidrena, Up Rough, Scoopex, Nukleus, Software Failure, Tulou,
Triad, Plush, Creators, Nature, Loonies, Moods and TBL.


Some words about the source:
----------------------------

It can be assembled with Asm-Pro/Asm-One and shouldn't be too hard to fix
for other assemblers, just remove the 'PRINTT' and 'PRINTV' lines and
there you go. If you set the 'FINAL' flag at the very beginning of the
source to 1, the intro will be saved out to 'RAM:Intro.exe', ready to crunch.
I didn't include the used cruncher, as it wasn't done by me! (Respect
to Blueberry/Loonies for his excellent and highly configurable cruncher!)
I also left out all of my module converting routines, as I spent a LOT of
time on them and I wanna keep some of my secrets! Try to convert the
original module yourself and face the same headaches like me! :)
This source is just for learning purposes, nothing more, nothing less!
If you have any questions just drop me a mail at:

                            StingRay_DSD@GMX.de

Ok, that's it, have fun and remember the old times! :)


StingRay/[S]carab^Scoopex, 23-Mar-2oo5



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                        /  E.VIL N.EVER D.IES   \


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