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Mandal0a000h by T$ [web]

                            (._(._)                              
                            _|___|_                              
                   ________/__...__\_______                      
        _________((________________________)___________          
  _____(_______________________________________________)________ 
 (                                                              )
 ;                                                              ;
 :         T$ presents a 4kb intro at 0a000h:                   :
 :   _________   ____   _____   _____   ____   _                :
 :  (  _   _  ) (  _ ) (  _  ) (;)   ) ( __ ) ( ) 0_a_0_0_0_h   :
 :  (_( ) ( )_) ( |  ) ( ( ) ) (_)   ) ( || ) ( )____________   :
 :  (_( )_( )_) (_( ;) ( ( ) ) (.)___) ( ''_) (_____________;)  :
 :                                                              :
 ,                  l o a d i n g . . .                         ;
 (______________________________________________________________)
       (______________________________________________;)         
                (_____________...____________))                  
                              '''tom/tap"

Mandal0a000h
A 4k intro for 0a000h 2004 coded by T$

Requires DirectX8, 3D graphic accelerator + Soundcard
Initialization can take some time on slower CPUs

Files included:

The following versions use 32bit color depth and 24bit z-buffer:
Ts4k0a04_640x480x32.com
Ts4k0a04_800x600x32.com
Ts4k0a04_1024x768x32.com
Ts4k0a04_1280x1024x32.com

The following versions use 32bit color depth and 16bit z-buffer:
Ts4k0a04_640x480x32D16.com
Ts4k0a04_800x600x32D16.com

The following version uses 16bit color depth and 16bit z-buffer:
Ts4k0a04_640x480x16.com

The following version uses 15bit color depth and 16bit z-buffer:
Ts4k0a04_640x480x15.com

The following color modes are used:
Display format : X8R8G8B8, R5G6B5 or X1R5G5B5
Z-buffer format: D24S8 or D16
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