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kräsh by Ümlaüt Design [web]

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                               ▄  M  L  A  ▄  T

                               D  E  S  I  G  N

                                   presents

                                                          ..... .
                                                          :   :..
                                                k R ─ S H :     :
                                       _ _      - ------- :     :
                      ___             _\\\\_              :_____:
                ____ /  (_  ____ _ __\\_    \_ ___  _ ____|     |
               _)  _/    /_\\_ /___    /     //  //____   |     |
               \   \     \_ _/    /   _     //___     /   _    _|
             _ /____\_____/ \     \_ _\_____\   /    /____\____\ _
             \/- ---_ _______\_____/--diP-_ _________\-bM----- -\/

                                   an intro

                                      at

                           S C E N E C O N  2 0 0 3

                  (party version - shouldn't need a final tho...)

-=[ CREDITS ]=---------------------------------------------------------------
  Texture-generator + interface ........... Vercy
  Generator code fixing ................... Procyon
  Everthing else .......................... Gargaj

-=[ STUFF USED ]=------------------------------------------------------------
  Nifty l33t ASCII-logo ................... Dipswitch / Black Maiden
  MiniFMOD Sound System ................... Firelight Multimedia
  Exe-packer .............................. UPX team

-=[ REQUIREMENTS ]=----------------------------------------------------------
  In short, if SkrΣtzh ran fine, this also will.

  If you didn't see SkrΣtzh...
  - Pentium-II class CPU for my crap unoptimized metaballs. All the other
    stuff is quite CPU-independent... Well if you don't care the long
    loadingtime that is.
  - TNT2-class card for the other stuff... shouldn't exceed 2500 polygons
    overall, but all the postfilters are screwing up the pipeline.
    Consider a GeForce 3, because cards lower than that usually stutter
    at the render-to-texture-stuff. Not to mention the fullscreen
    alphablended polygons.
  - You NEED a soundcard. The syncing is calculated from the samples
    rendered by the XM-player, so if you don't have one... get one.
    (Yes, I COULD use timeGetTime() or sg like that, but that's crap, and
    the intro won't make sense without sound anyway.)

-=[ BLAH ]=------------------------------------------------------------------

  "[22:44] <TrX> helyes. akarunk megegy xaos klont"

  *sigh*...

  Here I go again. Sitting in front of my PC, making an intro a week before
  the party, without really any motivation (or skills). I guess I just can't
  cut it out. Now that Conspiracy is active, I would have the best reason on
  the world not to do an ▄mlaⁿt intro again, but nooooo...

  As you can see this is the third, and prolly last part of the ─-intro
  series. I really don't see the point of using the same effects in
  different combinations over and over again. And trilogies rule anyway.

  (A huge paragraph of usual whining about our prods was here, but I
   removed it 'cause it made no sense.)
   
  Since it's a tradition to write some greetz... gna, let's get this over
  with...
  - First off smiley hiho-s go out to the guys who believe in the power
    of ▄, big props to Skrebbel and Shadez! Please contact them in case
    you want to join the fanclub.
  - Big kudos to the Conspiracy guys, even tho they didn't like what I
    showed them from this intro. (...and who can blame them? >:)
  - Props to TGD and Epilepsy, who'll release their first demos/intros on
    the party.
  - Greetz to the organizers of SceneCON. I'm sure it will be better than
    Symphony... At least because WE will be HERE, and not THERE. Hehe. >:)
  - Big big thankyou to all the guys I met at Breakpoint 2003, you people
    rule! And big thanks for all the nice reactions about PG.
  - #include "usual_greetz.h"

  As usual, hidden part is there. But you won't find it anyway.
  If you DO... -> http://umlaut.intro.hu/hidden.php3

-=[ PROMOTION ]=-------------------------------------------------------------

  We are currently making designs and concepts for a demo (rather big and
  hopefully decent one), negotiating with graphicians, designers, modellers.
  There is no exact release date (or party) planned, because this time we
  really want to make a good demo, so this time if it's not finished before
  a party, then we won't "hack" around to finish it, just rather skip the
  compo. (At least I hope so...)

-=[ GODDAMNIT ]=-------------------------------------------------------------
  
  Cool. It's a week before the party, and my PC is completely infunctional.
  Whee. Seems like either the motherboard, either the processor is broken.
  Not like it's surprising or something. After all it's 5-6 years old...
  But still, why fuck up in the very moment I need it? Bah...
  This rather means I'm going to write the rest of the intro on another PC,
  equipped with a TNT2 M64, which shortly means that I'll have once again
  NO idea how it'll look like on a FAST gfx-card. I HATE THIS!!!

-=[ CONTACTS ]=--------------------------------------------------------------
  Gargaj  -    gargaj@freemail.hu - http://umlaut.intro.hu/~gargaj
  Vercy   - megavercy@freemail.hu
  Procyon -   procyon@mailbox.hu  - http://umlaut.intro.hu/~procyon

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 ⁿd-03: rollerdefekt      http://umlaut.intro.hu      2003 (c) ▄mlaⁿt Design
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                    WARNING - THIS MAY HURT AFTER A WHILE.
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