Gooroo Nation by Starry Knights Productions
Starry Knights Productions Presents: ┌─────────────────────────────────────────────────────────────────────────┐ │ │ │ ██████████ ███████████ ███████████ ██████████ ███████████ ███████████ │ │ ███░░░░░░░░███░░░░░███░███░░░░░███░███░░░░███░ ███░░░░░███░███░░░░░███░ │ │ ███░ ███░ ███░███░ ███░███░ ███░ ███░ ███░███░ ███░ │ │ ███░ █████ ███░ ███░███░ ███░█████████░░ ███░ ███░███░ ███░ │ │ ███░ ░███░███░ ███░███░ ███░███░░░░███ ███░ ███░███░ ███░ │ │ ██████████░███████████░███████████░███░ ███░ ███████████░███████████░ │ │ ░░░░░░░░░░ ░░░░░░░░░░░ ░░░░░░░░░░░ ░░░ ░░░ ░░░░░░░░░░░ ░░░░░░░░░░░ │ │ ████ ████ ███████ ████████████ ████ ███████████ ████ ████ │ │ █████ ████░ █████████ ████████████░████░███░░░░░███░█████ ████░ │ │ ██████ ████░████░░░████ ░░░████░░░░░████░███░ ███░██████ ████░ │ │ ███████████░███████████░ ████░ ████░███░ ███░███████████░ │ │ ████░██████░████░░░████░ ████░ ████░███░ ███░████░██████░ │ │ ████░ █████░████░ ████░ ████░ ████░███████████░████░ █████░ │ │ ░░░░ ░░░░░ ░░░░ ░░░░ ░░░░ ░░░░ ░░░░░░░░░░░ ░░░░ ░░░░░ │ │ │ └─────────────────────────────────────────────────────────────────────────┘ A demo written by GooRoo (aka Chris Egerter), the newest member of SKP ────────────────────────────────────────────────────────────────────────────── ────────────────────────────────────────────────────────────────────────────── System Requirements: ──────────────────── - VGA or better - 386 is alright, but a 486DX is recommended Soundcards Supported: ───────────────────── - SB, SBPro, GUS Comments: ───────── This demo is a collection of routines I have been working on over the past 5-6 months. Some of the parts are written partially by others, and the proper credits are in the source (yes, it is available). Coding: GooRoo/SKP (Chris Egerter) Music : Falcon/SKP (Aaron Gould) Grand Verbalizer/WSP (Barry Egerter) GooRoo/SKP Graphics: GooRoo/SKP End Ansi: Pyromaniax/SKP (Kevin Keenliside) Music Player: Cyberstrike (Josh Jensen) About the code: ─────────────── I used the WordUp Graphics Toolkit v4.0 as a basic system to load pics, palettes, sprites, etc. A lot of the demo uses its own drawing routines in assembly for speed, but a few commands from WGT were used, including the texture mapping, 3D rotation, bitmap resizing, palettes, and image transfers. I don't expect many other people have used WGT to create demos like this. I only did it because I wrote WGT, and know the way everything works. Hopefully you'll learn something new after studying this code. ***** MODE X (or any other tweaked VGA mode) WAS NOT USED IN THIS DEMO. Don't let anyone tell you standard MCGA 320x200x256 is not suitable any more!!! ***** Greets go out to: ───────────────── - All members of SKP - Cyberstrike (Respond to your mail!) - wReam (Thanks for opening the door) - Jare/Iguana (Wait till you see my realtime Gouraud-shaded terrain) - Scott Deming (Thanks for the FTP site organization) - Tran (Get off the 666 thang) - Vu Truong (here's more demo source for you) - KLF (Good techno) - Steve Cox (How's the Netblaster?) - Team Infinity (What do you guys do again?) - Necros (Keep making those great tunes) - Everyone who has helped contribute to WGT - Those great guys at iD for creating a Doomaholic out of just about everyone. - Everyone else on the Internet, especially readers of rec.games.programmer Additional Demo Info: ───────────────────── If you've got a slow computer, or you just get plain bored of one of the parts in this demo, hit a key to skip to the next part. Currently the ESC key will NOT exit the demo. You have to go through each of the parts. (or press that reboot button!)
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