Mandal0a000h by T$ [web]
(._(._) _|___|_ ________/__...__\_______ _________((________________________)___________ _____(_______________________________________________)________ ( ) ; ; : T$ presents a 4kb intro at 0a000h: : : _________ ____ _____ _____ ____ _ : : ( _ _ ) ( _ ) ( _ ) (;) ) ( __ ) ( ) 0_a_0_0_0_h : : (_( ) ( )_) ( | ) ( ( ) ) (_) ) ( || ) ( )____________ : : (_( )_( )_) (_( ;) ( ( ) ) (.)___) ( ''_) (_____________;) : : : , l o a d i n g . . . ; (______________________________________________________________) (______________________________________________;) (_____________...____________)) '''tom/tap" Mandal0a000h A 4k intro for 0a000h 2004 coded by T$ Requires DirectX8, 3D graphic accelerator + Soundcard Initialization can take some time on slower CPUs Files included: The following versions use 32bit color depth and 24bit z-buffer: Ts4k0a04_640x480x32.com Ts4k0a04_800x600x32.com Ts4k0a04_1024x768x32.com Ts4k0a04_1280x1024x32.com The following versions use 32bit color depth and 16bit z-buffer: Ts4k0a04_640x480x32D16.com Ts4k0a04_800x600x32D16.com The following version uses 16bit color depth and 16bit z-buffer: Ts4k0a04_640x480x16.com The following version uses 15bit color depth and 16bit z-buffer: Ts4k0a04_640x480x15.com The following color modes are used: Display format : X8R8G8B8, R5G6B5 or X1R5G5B5 Z-buffer format: D24S8 or D16
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