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Joyride by Cobra Creations

               ▄▄▄██   a cobra creations creation  ███
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│               ███ ▀▀█   ███ ███ ▄███      ▄██ ▄█  █ ███▄▄▄ ██              │░
│     (c) CoC   █████ ██  ███ ███ ████     ▄██ ▄██  █ ████▀▀▀▀    a.d 1995   │░
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│                                                                            │░
│    JOYRIDE is a demo by Cobra Creations, released to the public at         │░
│    Juhla'95 - 2nd gear -democompo, held in Iisalmi, Finland.               │░
│                                                                            │░
│    JOYRIDE is the second demo ever released by Cobra Creations.            │░
│    The first was Wicked Lenses, and the next.. uhm, err.. who knows.       │░
│                                                                            │░
│                                                                            │░
│    A bit about the demo. As usually, the coders are just sick and          │░
│    tired with it, so there just might be some bugs. Varanus also says      │░
│    that SB-support might not work 100% since he owns a GUS - but heck,     │░
│    it worked with my SBPro.. The demo is in PMode/W (by Tran&Daredevil) -  │░
│    no 286-users, sorry. The demo has _massive_ or badly optimized effects  │░
│    - you guys with lesser than 486: uh-oh.. It should work, though :)      │░
│                                                                            │░
│                                                                            │░
│    Ohwell, anyway. The demo came 5th at the compo (yes, now I know         │░
│    since I have already seen the results.)                                 │░
│                                                                            │░
│                                                                            │░
│    The demo was made by the following people:                              │░
│                                                                            │░
│    Gila             3D-engine & polyfillers                                │░
│                     Voxel routine at the end                               │░
│                                                                            │░
│    Guardian         Ansi/Ascii-graphics                                    │░      │░
│                     Demo loader                                            │░
│                     Fonts of the end scroller and the zoomer               │░
│                     Art direction                                          │░
│                     Organising, text-files and stuff                       │░
│                                                                            │░
│    Varanus          Some 3D-engine-coding & polyfillers                    │░
│                     The rest of the code                                   │░
│                     3D-meshes and rendered pictures                        │░
│                     Texts at the beginning and the "page corner CoC"       │░
│                     Main art direction                                     │░
│                     Some gfx                                               │░
│                                                                            │░
│    Wyze             Music                                                  │░
│                                                                            │░
│    T/ZQ             Cobra Creations -logo                                  │░
│                     Shark (in sea-effect)                                  │░
│                     Zombie (in tunnel)                                     │░
│                     Both skys (in sea & voxelscroller)                     │░
│                                                                            │░
│                                                                            │░
│                           C.O.B.R.A. Creations                             │░
│             Concentrated On Building Really Awesome Creations              │░
│                                                                            │░
│   PS. Varanus admits his massive laziness because the texture routine      │░
│       of the tunnel-effect is coded in pure C++ (No asm parts! A good      │░
│       thing, though, is that Watcom C++ optimizes the code quite well.)    │░
│       But, seriously, the main reason for C-ing was the lack of time..     │░
│       Please, don't bite him :)                                            │░
│                                                                            │░
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