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New epoqe by epoqe [web]
[nfo]
screenshot added by NinjaKoala on 2024-05-13 17:01:49
platform :
type :
release date : may 2024
release party : Outline 2024
compo : 4k procedural gfx
ranked : 9th
  • 4
  • 2
  • 0
popularity : 46%
 46%
  • 0.67
alltime top: #37159
added on the 2024-05-13 17:01:49 by NinjaKoala NinjaKoala

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Could be done in 256b
nice, bookmarked dat shadertoy url. ;)
rulez added on the 2024-05-13 19:02:48 by NR4 NR4
nice logo!
rulez added on the 2024-05-13 22:48:06 by v3nom v3nom
(& typography)
added on the 2024-05-13 22:48:36 by v3nom v3nom
Beautiful, but why is "pi = 3.1415925" instead of "pi = 3.1415926"?
rulez added on the 2024-05-14 00:03:13 by R0XX0R R0XX0R
@TomCatAbbadon: Yeah, probably. But i wanted to use our usual workflow and tools. I wanted to see if it's possible to do an 1k with the current state of our compression linker (the answer is: not really).

Also i wanted people to see we have a new logo and publish it as glsl if people want to greet us.

@R0XX0R: There's a history of which pi digits i use in shaders ^^
At first i used a LOT of digits (better safe than sorry).
Then i thought: i don't need all those digits and went for something really short like 3.1416. But with some shader i had glitches with that due to some corner cases. I started to use the output of pi.n(24).str() in sage, which outputs a decimal representation of a 32 bit floating point approximation of pi. The last few digits of that don't correspond to the decimal digits of pi, but in the floating point representation it is the same. However, sometimes i mistakenly use pi.n(23).str() which happened here xD
clean
rulez added on the 2024-05-19 07:49:52 by sensenstahl sensenstahl

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