Cute Demo MS-DOS | ||||||||||
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popularity : 44% |
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alltime top: #26071 |
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added on the 2020-11-29 20:40:36 by Mills ![]() |
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I mean, "scroll" should be perfect on real 8086, if someone can edit my first comment... Thanks.
Still quite cool, some of the stuff running on a 8086 look pretty cool. I turned down the Dosbox cycles to something extremely low and it still was smooth. It's rare to see such optimized DOS demos especially for 8086.
:)
cute
Cute indeed :)
Tried it on my XT with a 9.5MHz V20 and it ran fine, only with some really minor glitches in the palette updates in the top of the screen. Even the rotozoomer ran at a reasonable speed.
Tried it on my XT with a 9.5MHz V20 and it ran fine, only with some really minor glitches in the palette updates in the top of the screen. Even the rotozoomer ran at a reasonable speed.
I'll just add another piggy to say thanks to britelite, the glitches at the top of the screen are expected (I saw them on PCem, the little cloud in "homer's" scene should also glitch a bit). Knowing that the v20 runs it well, I can consider it a success :).
wow, it's really good! I was really amazed to see such smooth effects on a 8086 .. there is nothing wrong using tricks like palette cycling for the effects, quite to contrary, it's the magic of demo making ;) ... thx for the source .. looks like the the roto zoomer is pre calculated?
Yes, it is pre calculated. The roto zoomer works by reading pixels from a 256x256 image, using a table that moves the pointer in ram.
Nice one, especially liked the wooden cog and the Mario-ish feel of many parts...
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if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
I could not record it from a real PC, so I used PCem. Sprite glitches should be present on real machine. Smooth should be 100% perfect on real machines. If someone can test it on a real 8086, tell me how it worked :).