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GBA-NICCC
[nfo]
screenshot added by GValiente on 2020-08-31 20:52:33
platform :
type :
release date : august 2020
related :
  • rulez 13
  • is ok 3
  • sucks 0
popularity : 52%
 52%
  • rulez 0.81
alltime top: #11646
added on the 2020-08-31 20:52:33 by GValiente GValiente

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any difference (for the better) from https://www.pouet.net/prod.php?which=1575 ?
added on the 2020-08-31 21:34:06 by 100bit 100bit
i'm so sorry, fix0red linku
added on the 2020-08-31 21:34:35 by 100bit 100bit
60FPS instead of 20ish, music and an antialiased black and white mode.
added on the 2020-08-31 21:37:01 by GValiente GValiente
ah, ye, better performance but too big romfile... dunno, a motivational thumb.
rulez added on the 2020-08-31 21:42:12 by 100bit 100bit
awesome
rulez added on the 2020-09-01 07:33:45 by mattcurrie mattcurrie
coolio... when you think all was done... :D
rulez added on the 2020-09-01 09:00:25 by Heaven/TQA Heaven/TQA
GBA
rulez added on the 2020-09-01 09:45:41 by violator violator
I have submitted a new version which takes less ROM space but I deleted the previous one before the change download link request has been aproved.

Sorry :(
added on the 2020-09-01 11:14:06 by GValiente GValiente
link updated. I put the file to untergrund.net. simply delete "_update" from the filename in the link to dl the original submitted version.
nice
rulez added on the 2020-09-01 13:12:03 by v3nom v3nom
I don't see the original scene1.bin anywhere in ROM or RAM w/ the mGBA debugger though :P (or mabye I just can't see)

The sprite raste trickery alone deserves a thumb, though
rulez added on the 2020-09-01 22:00:17 by porocyon porocyon
The original data is not processed in this port, that's why the ROM is so big.

I did this because I wanted to prove if it was possible to fill the screen with sprites written in H-Blank at 60FPS. And it worked! I think this is the fastest way to draw flat polygons on the GBA.
added on the 2020-09-01 23:05:47 by GValiente GValiente
Always nice to see some NICCC stuff :) Well done!
rulez added on the 2020-09-01 23:41:56 by neoman neoman
nice
rulez added on the 2020-09-02 14:41:45 by Ramon B5 Ramon B5
Quote:
I did this because I wanted to prove if it was possible to fill the screen with sprites written in H-Blank at 60FPS. And it worked! I think this is the fastest way to draw flat polygons on the GBA.


Cool, I was thinking about doing similar stuff inspired by the rubber cube challenge a while ago, but never got around to actually try something out.
rulez added on the 2020-09-02 17:35:36 by Moerder Moerder
Abusing background and sprite hardware to rasterize polygons I mean.
added on the 2020-09-02 18:45:22 by Moerder Moerder
A neat idea, yeah :)
rulez added on the 2020-09-04 12:30:14 by kusma kusma
cool approach
rulez added on the 2020-09-04 12:32:16 by ferris ferris
Thanks for uploading a video of the demo, but keep in mind that the antialiasing is not working on it!

Right now, No$gba is the only emulator that does it right AFAIK.
added on the 2020-09-04 18:38:37 by GValiente GValiente
Fixed! Thanks.
added on the 2020-09-04 20:04:15 by GValiente GValiente
Decent. :)
added on the 2020-09-19 00:32:23 by AntDude AntDude
Wonderful to see antialiasing on the Game Boy Advance!
rulez added on the 2020-09-23 19:30:17 by Sterophonick Sterophonick
It's GBA's secret sauce! It comes for free :)
added on the 2020-09-23 22:13:58 by GValiente GValiente
Huh wow! Seems that lotta 60fps flat polys are possible.. Crazy..
rulez added on the 2020-09-23 22:47:35 by mad mad

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