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80s - a borntro by Unchained
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screenshot added by TheMechanist on 2017-05-20 12:15:35
platform :
type :
release date : may 2017
  • rulez 12
  • is ok 3
  • sucks 0
popularity : 50%
 50%
  • rulez 0.80
alltime top: #13302
added on the 2017-05-20 12:15:35 by TheMechanist TheMechanist

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nice, would thumb up with sound
sound is overrated thumbs. nice scroller.
rulez added on the 2017-05-20 12:40:22 by sensenstahl sensenstahl
286 & rainbow colors :)
rulez added on the 2017-05-20 12:42:28 by T$ T$
love that <3 and welcome in demoscene!
rulez added on the 2017-05-20 13:34:20 by neoman neoman
'Blocks' part was very nice and of course nice platform.
rulez added on the 2017-05-20 13:56:07 by Nitro/Black Sun Nitro/Black Sun
Perfect, nice intro!
rulez added on the 2017-05-20 14:44:53 by mad mad
Looks cool. Thx!
rulez added on the 2017-05-20 17:33:22 by drzeissler drzeissler
It's not very smooth on my 286 although I don't know (yet) how easy is to pull those effects fast, but anyway I like that second screen, it would be even nicer with adlib music, but thumbs up for platform.
rulez added on the 2017-05-20 19:46:02 by Optimus Optimus
@all

Thx ! Music & gfx is a problem atm .. we have no musician & graphic artist ..

@Optimus

I fear you're right .. I tested it with PCem (286/16) which seems to be very near to real hardware .. it's not that smooth like Dosbox with 3000 cycles .. the unchained modes have a big overhead with setting pixel accurate positions .. next time I'll focus on getting more platform specific smoothness .. after 20 years of absence first time coding again was a real challenge ..

.. but I'll stay with i286, real mode & 16 bit is quite cool and challenging !
Works even with 286/10/VGA/no sound! Takes me back to the first 4kb intros from ASM94. Good palette fades, not so great color schemes. :)
rulez added on the 2017-05-21 01:28:32 by phoenix phoenix
20 years of absence is like never having coded at all, haha.
the good news is there´s the internet nowadays, so learning/getting_better is like 1000% easier than it used to be 20 years ago! :)

the colors are really too saturated, 100% codercolors, you might want to read up a bit on color-composition...had to do the same and while i still get a lot of those "coder-colors!"-comments many people seem to like my color-choices by now! :)

about intros: you might want to include graphics next, as in showing logos/fonts(for scrollers)/etc. ...without the screen feels a bit empty...you could even use graphics just for some overlays or backgrounds.

after that you want multiple screens to get towards a full demo...for this you should think about transition-effects. (simple fadings for a start maybe)

you can be happy you dont code on amiga, where you´d need to write a trackloader next, unless you want to juggle available RAM forever, haha.
rulez added on the 2017-05-21 10:28:40 by ɧ4ɾɗվ./Lemon. ɧ4ɾɗվ./Lemon.
Plasma part is way too long and spoils the intro for me. Second part is nice.

Quote:
you can be happy you dont code on amiga, where you´d need to write a trackloader next, unless you want to juggle available RAM forever


Errm, wat? It's perfectly possible to load data without a trackloader.
added on the 2017-05-21 10:45:25 by StingRay StingRay
cute little intro :) i like how it fades out at the beginning and boing-restores the screen after finishing. i also like the true-to-the-roots real mode no fpu way. plasma colors could be more eyefriendly and sound would be nice of course. that said, have a thumb anyway =)
rulez added on the 2017-05-23 13:49:30 by HellMood HellMood
A for effort!
rulez added on the 2017-05-25 07:37:59 by trixter trixter
Nice to see it.
rulez added on the 2017-06-11 02:51:46 by Pirx Pirx
@TheMechanist: I am wondering what video modes you are using. Is it regular mode13h or you change something like resolution or frequency? Does it use ModeX or another similar?

I am asking because I just set up a 386 with a Tseng Labs ISA gfx card that might be faulty. It displays fine VGA or my ModeX plasma, but flips or flickers totally parts of the graphics in other things I tried, like your demo or when I set up 640*480 screen in qbasic, or wolfenstein3d. Probably some memory is corrupt. I am just curious because originally I thought your demo is regular mode13h, I just want to find what makes the gfx card fail.
added on the 2017-06-11 09:00:01 by Optimus Optimus
it's modeX 360x200 "unchained" ;-) - better resolution for modern 16:9 displays.. if I remember correctly for this mode there are frequency changes necessary .. but it works flawlessly on real - modern hardware - .. tested it on my ICore Thinkpads and Desktops with real MSDOS ..

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