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AD:6502 (Arsantica 2) by Desire [web]
[nfo]
screenshot added by sINk on 2014-12-07 09:39:57
platform :
type :
release date : december 2014
release party : Silly Venture 2014
compo : atari 8bit demo
ranked : n/a
related :
  • rulez 49
  • is ok 11
  • sucks 1
popularity : 0%
 0%
  • rulez 0.79
alltime top: #2353
added on the 2014-12-07 09:39:57 by sINk sINk

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Desire is proud to present at the silly party 2014 -> Arsantica 2 <-
https://www.youtube.com/watch?v=TRg1OP_hFE8&feature=youtu.be
added on the 2014-12-07 09:42:49 by sINk sINk
A prequel to Arsantica?
LOL
rulez added on the 2014-12-07 09:46:21 by g0blinish g0blinish
Wow, Massive Atari XL/XE Prod. Love the fractal landscape, the mapped planet and the lightshafts. Pace is a bit slow. Looks like Atari Floppies are even slower than the ones on C64.
rulez added on the 2014-12-07 10:08:59 by axis^oxy axis^oxy
Well... it was a 9 months journey:

some additional informations:

- Logo blending works in 50 fps
- Fractal flight uses mode10 (9 colors) including "Koronis Rift"-like depths shading
- texture rotating planet. Watch closer as it is not only a texture planet but also shaded in realtime
- warp core is just a nice combination of mode9 and mode14 with sprite overlays 50 fps
- flip disc roto-zoomer uses "Graham"-method but here with 16x16 16shade texture... should run in 50 fps
- big scroll picture 160x720 pic size with sprite scroller on top, no borders... use complete 239 scanlines, line distorting done by manipulating copper list ;)
- Interference bump run in approx. 25 fps or faster.
- Endsequence realtime radial blur, no animation with vertical sprite scroller. I just added horizontal movement.

I know that it has long loading times. I am using XE-ram banks and the artwork needs to be loaded, too... I was using xBIOS loader and this allows depacking while loading... :) and again for non Atarians here... track loaders (fast loader plus music) are nearly impossible on A8 as the sound chip does the serial transfer, too. but next time I might use another way :).

and target machine was stock 130XE (128kb) with stock 1050 disc drive :).

ps. When running in Altirra emulator please use 130 XE PAL/Stereo with 128KB RAM.
critics:
long precalc, long loading parts, breaks the flow.

but:
HEY ITS COOL I LOVE IT! ALIEN! TRIACE! AAAAHHHHHHHH!
rulez added on the 2014-12-07 10:17:12 by wysiwtf wysiwtf
Superfine demo!
rulez added on the 2014-12-07 10:39:34 by Corial Corial
Very nice gfx from the dutch!
Nice muisc by Triace..

Keep on going dudes..
rulez added on the 2014-12-07 10:55:56 by magic magic
Unlike Arsantica this unfortunately left me cold :\ It does nothing wrong; nice gfx, a little story and nice music. But I guess it's just not my cup of tea. So piggey.
Great!
rulez added on the 2014-12-07 11:14:03 by micdune micdune
Techy with design that could make miss it, and thx for the details !
rulez added on the 2014-12-07 11:58:36 by Cyg_BLaBla Cyg_BLaBla
The effects are cool, but the loading and precalc time really is killing it for me.

Perhaps team up with Krill to see if some of the C64 trackloader/depacking tech could help on the A8, after all it helped me on the Oric :)
added on the 2014-12-07 12:00:33 by Dbug Dbug
nice music in the first part.
rulez added on the 2014-12-07 12:47:54 by keito keito
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added on the 2014-12-07 12:53:04 by sINk sINk
Awesome
rulez added on the 2014-12-07 14:17:08 by Buckethead Buckethead
great work mates.... ;)
rulez added on the 2014-12-07 14:36:58 by Premium Premium
The loader of this totally failed at the party, but what I have seen was still cool. Fractalus fast landscape and especially sphere mapped shaded planet. I hope to see the rest in my atari at home soon.
rulez added on the 2014-12-07 15:47:20 by Optimus Optimus
https://www.youtube.com/watch?v=p6vRtqaRroA

video 720p 50FPS...

we run the demo on several real machines and SIO2SD drives and it worked... still don't know what happened at the party... Atari 8bit seems like PC nowadays :D
As mentioned by others, the loading time kills the flow but the effects are great and so is the music! Overall, this production still deserves a thumb up!
rulez added on the 2014-12-07 17:01:50 by Daniel Daniel
Cool.
rulez added on the 2014-12-07 17:39:50 by dex46... dex46...
looks a bit empty and unfinished: not so much parts and they are quite long. but still a good demo with some good parts.
rulez added on the 2014-12-07 19:57:41 by diver diver
nice
rulez added on the 2014-12-07 22:38:47 by mudlord mudlord
Indeed a bit of a tough watch because of the loading times, but there's a strong showing in every discipline (code/music/gfx), and I like the SF theme.
rulez added on the 2014-12-08 00:17:43 by Alpha C Alpha C
Pretty damned sweet!
rulez added on the 2014-12-08 00:24:52 by optic optic
Dat planet! - Agree about awkward pauses in general though.
rulez added on the 2014-12-08 00:33:19 by CiH CiH
Thanks for the nice responses concerning the content. Seems like you like the demo more than the Hardware at Silly Venture.

Was again great working with our mighty GFX guys and a top-motivated Coder staff coordinated by the one who forced me to learn to track on Atari: Heaven.

For listening "pleasure" I recommend stereo speakers or a pair of fine headphones. Hope you like 1-2 stereo effects in this piece.

And: I agree with you that the loading times suck big time. Someone has to invent a nice trackloading routine on that machine ;)
added on the 2014-12-08 00:53:33 by Triace Triace
Strangely, the music sound much better in NTSC...
added on the 2014-12-08 01:05:08 by ramon ramon
finally!
rulez added on the 2014-12-08 01:32:42 by Igoronimo Igoronimo
Great content, definitely a lot of work behind this, which deserves respect!
rulez added on the 2014-12-08 08:25:53 by Soundy Soundy
what Soundy said =)
rulez added on the 2014-12-08 09:55:03 by HellMood HellMood
Stellar stuff.
rulez added on the 2014-12-08 10:38:29 by Preacher Preacher
WOW! great demo! great gfx, really great effects and nice music!
and the end part radial blur!!
rulez added on the 2014-12-08 13:19:46 by rez rez
Let's get it on!
rulez added on the 2014-12-08 15:41:13 by Zonkham Zonkham
Wow nice. Great art, greate use of effects, but a tad slow, to be honest.
rulez added on the 2014-12-08 16:00:19 by elend elend
Thumb up, especially for Triace music.
You guys did a really nice job, congrats!
rulez added on the 2014-12-08 16:46:52 by Dascon Dascon
Marvelous mood, maybe too slow transitions, but overall good music, nice graphics and effects keep to the very end.
rulez added on the 2014-12-08 21:48:05 by dhor dhor
That's simply rulez!!!
rulez added on the 2014-12-09 13:28:48 by seban seban
fresh and nice
rulez added on the 2014-12-10 00:13:57 by Cyprian Cyprian
Unfortunately we could not see this demo during the party in proper way and it certainly ruined my reception then. But today, while I am watching it, I think it is really great! It has concept, cool effects accompanied by great msx and gfx.
Next time consider using 320kb ram to avoid long loading times in the middle of the demo and certainly ask for testing on compo machine before party;) Anyway great work!
rulez added on the 2014-12-10 09:21:00 by MKM MKM
@mkm

using 320kb the c64 people cast black spells on us because of not using "stock" machine ;)
cool one, dudes
rulez added on the 2014-12-10 16:08:57 by decca decca
the presentation at the party did not go well. however, the concept is a good one and we got treated to nice graphics, music and effects.
rulez added on the 2014-12-10 18:12:45 by gwEm gwEm
disqualified is hard as word when we know the time and effort to produce this demo, plus the word represents a fault for me, that's not the case here.
added on the 2014-12-10 22:11:41 by sINk sINk
One could read 101 pages on formatwar to get a slight idea of what's behind this prod or simply watch it. I did both and it's very nice.

Note: Grey cancelled the given votes simply because he wanted to be fair as he knows how much effort went into this. I've asked the mods to change the rank to "n/a" as this was no disqualification in any regard.
rulez added on the 2014-12-10 22:31:16 by JAC! JAC!
i know jac! 'cauze i know very well grey and thnk for your request ;)
added on the 2014-12-10 22:40:38 by sINk sINk
sweet! i loved that rotating planet.
rulez added on the 2014-12-10 22:59:39 by teo teo
sink, jac!: as i wrote in the fix me beautifull thread, you are taking the "disqualified" label the wrong way- a sprinter or distance jumper will get disqualified when there is more than 2m/s wind blowing in his back, that is not anyone's fault but it is a disqualification nevertheless. in other words, being disqualified says nothing about the quality of a prod... and that's certainly true in the case of this super awesome demo :)
rulez added on the 2014-12-11 11:54:06 by havoc havoc
even if there are longer loading times. it is a pity it wasn't shown at the party. this demo has very nice graphics, awesome music and gives a flair I never felt for a long time in demos. Well well well done.
rulez added on the 2014-12-11 12:41:04 by neoman neoman
The parts where almost nothing happen are too long (waiting for loading, or very long text to appear), that felt like the most impressive effects (like the planet) were loaded/depacked from the previous waiting screen and were not realtime.
added on the 2014-12-11 12:59:04 by Orion_ Orion_
thx. more aditional comments regarding loading...

the planet & the fractal part & the long bitmap gfx are a bitch concerning amount of data and these data must be somehow get into the RAM.

why no code generator? well actually there is code generator:

- fractal part (it would take as well long time to precalc all the fractal lines in advance... how much? don't know yet as I was working on it but decided to stream the stuff from disc into ram. speed code is generated after 16k data is fed into ram and It uses 4 16k blocks I am afraid, delta encoded & lz4 packed).
- planet texture and planet data... similar data except the texture needs a lot of space, too as the texture size is 128x64x2 plus shadetab. lz4 packed.
- bitmap... well 720*40 bytes unpacked... again LZ4 packed... I thought starting scrolling while loading the lower parts into RAM prior they get displayed but why not? Triace ace music not possible as there are only 2 pokey channels free while loading
- interference bumpmap... lightmap plus interferencetabs fill a lot of ram, too... they are packed with LZ4, too.

why LZ4 many will ask... because loader supports LZ4 depacking "out of the box" so basicly can depack an IO stream while no need of an extra buffer like gzip, exomizer, pucrunch...

and like in game development... someday you need to stick to the implemented loading & caching scheme to reach deadline... if I would aiming for Revision release... I would totally rework the loading... but could be then that the demo would require 320kb or even 1MB ram just for loading out of ramdisk.
I really like it!
rulez added on the 2014-12-11 20:49:26 by RA RA
Source code file of the amazing endtune composed by Triace can be found here:

http://atariage.com/forums/topic/232547-new-demo-ad6502-arsantica-2-for-128k-m achines/page-3#entry3131707

it is for Raster Music Tracker.
Some great music and effects in there! Must have been a LOT of work. However, the cringeworthy writing and bad pacing reminded me of Alcatraz' Odyssey... still, thumb up.
rulez added on the 2014-12-12 20:11:20 by Kylearan Kylearan
Great demo for XE !
rulez added on the 2014-12-12 20:22:59 by hylst hylst
What a great show!!!!
rulez added on the 2014-12-13 11:43:49 by Virgill Virgill
It was OK. A bit long.
added on the 2014-12-13 19:32:27 by AntDude AntDude
Sorry, this was just way too megademoish for my taste. Thumbs up for the effort, but as a demo it's a no go for me.
sucks added on the 2014-12-13 19:41:09 by noby noby
nice!
rulez added on the 2014-12-17 03:51:57 by dstar dstar
I do understand you have put a LOT of work in this production (especially you, Heaven, as I may see from your post), but making a well and hard-coded production and lacking in presentation puts it all into a dissonance.
I especially mean the loading time, and I am personally thinking about mixing a Panda animal (a hero?) with some "alien breed"-like atmosphere. I personally feel it not matching together. Or may be, I missed something.

A thumb for all the hard work you did put into it.
rulez added on the 2014-12-17 10:35:47 by sim sim
Killer effect of rotating planet. Panda again...wtf ??? ...ok :)
Looking forward for Arsantica III ! :)
rulez added on the 2014-12-17 17:26:15 by sheriff sheriff
very nice demo.
especially like realtime shaded texture rotating planet and great endsequence with realtime radial blur
rulez added on the 2014-12-21 14:41:49 by ooz ooz
nice demo :)
rulez added on the 2014-12-22 18:49:32 by Modaxx Modaxx
rulez!
... intro 128K ;)
rulez added on the 2015-01-01 22:48:40 by xeen xeen
15min show? really? blurp....
added on the 2015-02-08 12:05:48 by unity1 unity1
If you kinda liked the Soundtrack, here it is for free mp3 download (without huge loading pauses ;) )

AD:6502 Pokey Music Soundtrack
added on the 2015-02-12 13:21:07 by Triace Triace
Well done. Nice music and graphics. Keep on your good work.
rulez added on the 2015-07-22 20:15:05 by dissident dissident
Interesting.
rulez added on the 2015-07-23 17:06:40 by Alone_Coder Alone_Coder
Sometimes looks like it's ocs amiga, not atari 8bit
rulez added on the 2015-07-23 19:18:27 by lvd lvd
I absolutely adored Arsantica but this didn't do the same thing for me. Definitely not bad though.
added on the 2015-07-23 22:48:21 by Trilkk Trilkk
Any idea if this works with a SIDE2? Tried setting the memory to 576k already, but after the landscape there's just a black screen.
added on the 2017-08-31 23:44:50 by Marq Marq

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