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The Cave by fugue [web]
[nfo]
screenshot added by fugue on 2011-11-18 07:53:26
platform :
type :
release date : november 2011
release party : Syntax 2011
compo : combined demo/intro
ranked : 2nd
  • rulez 11
  • is ok 10
  • sucks 1
popularity : 0%
 0%
  • rulez 0.45
alltime top: #7889
added on the 2011-11-18 07:53:26 by fugue fugue

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I do belive this is coders colours :D
added on the 2011-11-18 08:03:55 by Prot-DHS Prot-DHS
*_*
added on the 2011-11-18 10:15:12 by rez rez
that's just the advanced dutch color scheme :)
Let's sMøke...
added on the 2011-11-18 12:13:02 by sim sim
With these CGA colors it looks like a text mode demo :) or dig a tunnel with cubes on acid...
The music is nice, too bad that there's only one effect.
rulez added on the 2011-11-18 18:29:36 by BackSpace BackSpace
fun erasing cubes :D
rulez added on the 2011-11-18 18:39:49 by sensenstahl sensenstahl
17 mb? single colored 2048x2048 textures or wtf? :) whatever your excuse is (like engine bla bla), i don't like wasted millions of bytes.
added on the 2011-11-18 23:28:32 by Skate Skate
I did not succeed to remove all the cubes if that's what the goal is?
added on the 2011-11-18 23:47:24 by Exin Exin
designcraft :) and why not
rulez added on the 2011-11-19 08:09:54 by Weyland Yutani Weyland Yutani
If you comment out or remove lines 173 and 174 in prod.lua, you can control the camera rotation while the demo is running.

If you don't want the demo to end when the music stops but want to experiment with the code and fly around the world, comment out or remove line 166 from prod.lua.

Enjoy!
rulez added on the 2011-11-19 10:48:39 by fugue fugue
That concept is awesome \o/ My eyes, though, do not thank you for making them bleed x)
rulez added on the 2011-11-19 16:48:42 by xtrium xtrium
Really cool concept. The realization is not the best, though.
rulez added on the 2011-11-19 17:31:27 by chock chock
Maybe there's some technical stuff to impress fellow coders in there, but from an observer's perspective this is just vile and tacky.
sucks added on the 2011-11-20 08:20:39 by Wade Wade
nice experiment!
rulez added on the 2011-11-21 12:15:11 by v3nom v3nom
camera movement speed & the color correction speed is affected by fps, that's a problem...
added on the 2011-11-22 06:14:56 by kn00tcn kn00tcn
Thanks for the youtube video kn00tcn! And thank you very much for all the trouble you went to to artificially frame limit the demo on your system!

There is indeed an assumption about the framerate in the camera rotation parameters. Because it "worked for me" on my modest hardware at Syntax, I didn't check that I set the engine to run potentially much faster (10ms per frame = up to 100fps!!!) I should have made the frame rate controllable from lua. I'll add that right now.
added on the 2011-11-22 09:57:05 by fugue fugue
nice
rulez added on the 2011-11-23 21:05:18 by abscess abscess
nice.. would love to see a automated camera movement intro
rulez added on the 2011-11-27 11:06:40 by reload reload
this made minecraft look good :P
added on the 2011-12-01 19:38:04 by Gargaj Gargaj
music is awesome! ...the rest is...meh...
added on the 2011-12-05 18:14:47 by maytz maytz
Liked the concept.
rulez added on the 2011-12-12 15:01:22 by Optimus Optimus
demo zum durchlöchern =)
looks unfinished, though
added on the 2012-01-01 18:17:41 by T$ T$
Would dance to that \o/
rulez added on the 2016-12-18 22:43:01 by alkama alkama

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