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Eighty by Danish Underpants Brigade
[nfo]
screenshot added by booster on 2010-12-06 11:16:48
platform :
type :
release date : december 2010
release party : compusphere 2010
compo : combined demo
ranked : 1st
  • 12
  • 10
  • 0
popularity : 60%
 60%
  • 0.55
alltime top: #7746
added on the 2010-12-06 11:16:48 by booster booster

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Partycoding, med plads til Tage.
added on the 2010-12-06 11:18:39 by booster booster
Funsies.
rulez added on the 2010-12-06 12:33:15 by menace menace
public demands youtube video!

Quote:
Nå, så blev de sgu sure - så er der mere til Tage. Næh, der står en snaps - haps!
As a partyprod this is excessively good :)
rulez added on the 2010-12-06 14:31:05 by nic0 nic0
im with the general public here.
added on the 2010-12-06 15:09:48 by wysiwtf wysiwtf
DUB releases are always worth watching, although i do not approve of the platform and the greetings are to fast. ... or not fast enough
rulez added on the 2010-12-06 15:11:45 by dwarf dwarf
:)
rulez added on the 2010-12-06 16:50:33 by thec thec
Ziphoid mentioned on #scenesat, that he suspects the balls are touching! oO
added on the 2010-12-06 17:27:06 by booster booster
win port or it didn't happen
rulez added on the 2010-12-06 18:15:37 by 4mat 4mat
i've heard rumours of an upcoming win port!
added on the 2010-12-06 18:35:23 by booster booster
nice stuph :)
rulez added on the 2010-12-06 18:35:41 by Queen_Luna Queen_Luna
Quote:
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0

Dyld Error Message:
unknown required load command 0x80000022


macbook 2.4ghz / 2gb, osx 1.5.6, gma x3100
added on the 2010-12-06 18:44:48 by superplek superplek
plek, ah, only tested on snowleopard - might be why.. i'll look into that. cheers.
added on the 2010-12-06 20:21:31 by booster booster
FOR HELVEDE!
rulez added on the 2010-12-07 01:07:46 by decipher decipher
FOR HELVEDE! MAC! MUSIC!
rulez added on the 2010-12-07 14:05:03 by Proteque Proteque
VIDEO FOR HELVEDE!!!! FOR US WHO ARE NOT GIVING STEVE BLOW JOBS.
added on the 2010-12-07 16:21:52 by tFt tFt
I've heard of an upcoming video as well! It might even arrive tonight!
added on the 2010-12-07 17:16:42 by booster booster
Quote:
VIDEO FOR HELVEDE!!!! FOR US WHO ARE NOT GIVING STEVE BLOW JOBS.

HURTIG!
added on the 2010-12-07 17:54:58 by d0DgE d0DgE
Come on put up a 720p YT or fix that init. crash already :)
added on the 2010-12-07 22:26:54 by superplek superplek
leopard snow? duh.
added on the 2010-12-08 01:20:52 by comankh comankh
teeftee ..you can take at look at Tage while you wait!.. http://www.youtube.com/watch?v=-HdAQEkPNZQ
added on the 2010-12-08 02:28:58 by dwarf dwarf
Cool stuff, good tune. The balls definitely weren't touching though.

Small bug: it opened up in fullscreen, but only showed the demo in a smaller area at the bottom of the screen. Like it had opened 1920x1080 fullscreen, then rendered at 1680xwhatever, but at the bottom instead of the centre.
rulez added on the 2010-12-08 13:18:58 by psonice psonice
SDL_SetVideoMode(1280, 800, 32, SDL_OPENGL|SDL_FULLSCREEN);

Any proper-fullscreen tricks I should know about? :D


added on the 2010-12-08 13:23:31 by booster booster
oh, and that wasn't meant as sarcasm - it's a cry for help, really! also if anyone knows some good software for realtime demo-grabbing on a mac, please share the knowledge!
added on the 2010-12-08 13:25:40 by booster booster
I do this in my framework:
Code: if (Configuration::GetInt("Fullscreen")==1) screen = SDL_SetVideoMode( Configuration::GetInt("Screen width"), Configuration::GetInt("Screen height"), Configuration::GetInt("Screen bpp"), SDL_OPENGL | SDL_FULLSCREEN); else screen = SDL_SetVideoMode( Configuration::GetInt("Screen width"), Configuration::GetInt("Screen height"), Configuration::GetInt("Screen bpp"), SDL_OPENGL | SDL_RESIZABLE ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, Configuration::GetInt("Screen anti-alias")); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 8);
Take a look at rrrola's boxplorer code (http://sourceforge.net/projects/boxplorer/), that shows how to set the SDL environment and GL viewport properly. I've hopefully got something with the bit of code for setting the fullscreen res correctly on a mac somewhere at home, I'll take a look tonight if nobody else can supply goods from the clueshoppe first :)
added on the 2010-12-08 13:47:06 by psonice psonice
..or use rasmus' code :) It's interestingly different from rrrola's, I think rrrola is doing something more like bstrr, with possibly a small viewport in a native res screen (unless he's improved that since I downloaded the code). Does yours set the screen res correctly rasmus?

And wtf is up with setting the bitdepth separately for each channel? Can you have 8bit red and 16f blue + green?!
added on the 2010-12-08 13:52:40 by psonice psonice
psonice, i'm just setting the values to make sure that i.e. the depth buffer is 16 bit and not 8 bit.

depending on the situation i use either some code for letterboxing or the following for stetching (aspect correct on non ortho-stuff):

Code: glViewport(0,0,width,height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(fov,(GLfloat)width/(GLfloat)height,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity();
You can request e.g. 5 bits for red and 8 bits for green, but you'll probably get a RGBA8 mode (it tell SDL the minimum depth you'll settle for). This also applies to SDL_SetVideoMode—you'll get higher resolution if the one requested isn't available. I've solved it by utilizing the Black Border Technique™ (lowres + upscaling is planned for Boxplorer, but the BBT prob'ly stays).

Also, you should call all SDL_GL_SetAttributes before calling SDL_SetVideoMode.
rulez added on the 2010-12-10 02:15:18 by rrrola rrrola
rrrola, ah yes. that was a cutnpaste error :-)
Ah yes, separate channels makes sense for 565 modes and the like.
added on the 2010-12-10 14:08:10 by psonice psonice
come on fix that fucking crash already
added on the 2010-12-17 17:01:03 by superplek superplek
plekolade, it's fixed.
added on the 2010-12-19 21:56:42 by booster booster
please upload youtube shock to japanese brain
three letters: w t f
added on the 2010-12-26 11:57:38 by comankh comankh
Thumb for Mac Os X only.
rulez added on the 2011-02-22 14:24:06 by DaD1916 DaD1916
oh
added on the 2011-12-14 15:08:12 by provod provod
this prod is why you should stop whorshiping this machine. Its not an Amiga, and if it was a PC demo it would be thumbs down all the way.

But as I love the danes and the Danish way of life I give it a piggie, on the condition that you get rid of the social bastards that are trying to make Denmark into a new Norway.
(where the hell are we supposed to go if that happenes?)
added on the 2012-02-18 04:21:39 by tFt tFt
weak piggie
Wow this is just coooooooool. EXCELLENT demo.
rulez added on the 2014-05-13 14:25:57 by applecrypt applecrypt
youtube video :
http://youtu.be/3M7lNyBS_m0

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