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bd7007 by != [web]
[nfo]
screenshot added by _-_-__ on 2007-02-04 17:40:49
platform :
type :
release date : february 2007
  • rulez 1
  • is ok 6
  • sucks 4
popularity : 0%
 0%
  • sucks -0.27
alltime top: #42195
added on the 2007-02-04 17:40:49 by _-_-__ _-_-__

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bd7007 was made for a make-a-game-from-scratch-in-one-month competition organized by the author of Zombie City Survivors.

I barely scratched the surface of what I wanted to achieve, sadly. One month does not appear to be sufficient for such efforts.
added on the 2007-02-04 17:43:32 by _-_-__ _-_-__
Only 3 levels ? Look unfinished game. Spending more time on rendering and adding more levels you have been cool. But overall not bad
added on the 2007-02-04 17:57:56 by Tigrou Tigrou
Learn how to use a graphics program!
sucks added on the 2007-02-04 18:00:55 by Shanethewolf Shanethewolf
Tigrou, I agree.. I wish I could have spent more than 45hours working on it. Also, it's too easy to be sidetracked on non-gameplay related code.
added on the 2007-02-04 18:01:42 by _-_-__ _-_-__
Looks like an alpha version of a japanese area shooter, with most of the features still missing. Or was it supposed to be knytt in space? :)
added on the 2007-02-04 18:45:12 by tomaes tomaes
tomaes, ahah, could be! Actually it was meant to be a mild-action-rpg kind of game in the beginning, with totally realistic graphics ;)
added on the 2007-02-04 19:08:52 by _-_-__ _-_-__
Naah. It's too simple an unfortunately no fun. Would be a nice 256b maybe.
added on the 2007-02-05 00:20:26 by Skate Skate
No.
sucks added on the 2007-02-06 23:32:40 by T$ T$
Erm. Knos? Why does this allocate 5 MB of memory every second? (Yes, adds up to roughly a gigabyte after 2 minutes of "exploration".)
added on the 2007-02-14 16:14:28 by Gargaj Gargaj
Fixed version uploaded (memory leak removed)
added on the 2007-05-10 08:14:59 by _-_-__ _-_-__
better without leak indeed :)
nice try. serveral rooms with different effects/objects/sounds and a cursor to explore the space. - that concept could work for an extended demo...
no complicated interaction involved. no real game. no goal beyond experience. you just have to find one of the exit triggers... so, temporal composition would still be possible.
...just an idea
rulez added on the 2008-04-26 12:12:17 by 0rel 0rel
nop
sucks added on the 2009-02-18 01:36:12 by ɧคɾɗվ. ɧคɾɗվ.
nope
sucks added on the 2011-01-22 14:48:52 by s7ing^ATZ s7ing^ATZ

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