| Wolfenstein 2004 by alone coder & Shiru [nfo]
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| added on the 2004-08-25 14:17:32 by kempy  | ||||||||||||||
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comments
Whoa! Go, Maxie, go!
  rulez added on the 2004-08-25 14:18:42 by kempy 

That's pretty cool!
  
maaan, screenshot roxxx :)
  
awesome!  it ran faster than back then on my 386... 
now i want a trainer! =)
  
now i want a trainer! =)
ZX DooM was _much_ better.
  
Interesting for a coder, unplayable though. It's almost too hard to see the enemies. Have the very strict color restrictions led the Speccy scene into a dead end? Do they have to seek for new ideas? (C64 have overpassed that obstacle I think)
Dipswitch: I think it's not true. As far as I remember the PC version was running fast on my 286 than this. But anywas, Speccy is not as fast as a 286..
  
Dipswitch: I think it's not true. As far as I remember the PC version was running fast on my 286 than this. But anywas, Speccy is not as fast as a 286..
what? speccy scene in the dead end because of 16 colours and attribute/screen separation? you must be kidding :)
great job.
  
great job.
works great on a fast speccy1 many many options!
  
Good one. Unplayable? Who cares. ;)
  
it's hard to play not unplayable. 
  
coderp0rn
  
unplayable, but good job!
  
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