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goes demo by loopit [web]
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screenshot added by jar on 2004-07-26 11:15:33
platform :
type :
release date : july 2004
release party : Scene Event 2004
compo : combined demo
ranked : 2nd
  • rulez 32
  • is ok 12
  • sucks 3
popularity : 0%
 0%
  • rulez 0.62
alltime top: #3073
added on the 2004-07-25 19:51:07 by Shifter Shifter

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crashes after changing the resolution.
added on the 2004-07-25 19:56:57 by gloom gloom
ugly as shit (and shit ain't pretty)
Doesn't run on any of the machines i tried it on, crashes with this garble:

# warning: init_sdl: SDL display attribute 7 failed
requested: 8x8x8x8x24 doublebuffered multisample 4, stencil bits: 8
recieved: 8x8x8x8x24 doublebuffered multisample 4337458, stencil bits: 8
---------------------
# WARNING: GL_ARB_vertex_buffer_object not supported
# WARNING: WGL_NV_float_buffer not supported
# WARNING: WGL_NV_render_texture_rectangle not supported
## ERROR: No vertex-programming capabilities detected - exiting
sucks added on the 2004-07-25 21:51:54 by bwulf bwulf
idem :-/
added on the 2004-07-25 22:15:58 by sokoban sokoban
crashes after changing the resolution and a split second of gray screen
added on the 2004-07-26 08:23:40 by crusader crusader
I know from reliable sources that the demo (until the final version atleast) only works on GeforeFX and above.

I rewatched it sober here at work on a GF6800 and i still like it.
rulez added on the 2004-07-26 11:16:35 by jar jar
This is an extreme-partyrelease. Due to lack of sleep, it only runs on hardware that supports pixel-buffer-objects. A final version that runs on ATI-cards too is in the works (just needs some shader-tweaking now). The demo does require ps20-compatible hardware.
added on the 2004-07-26 11:23:46 by hornet hornet
Um, I thought it already did work on ATI. The compo machine had one.
added on the 2004-07-26 12:49:40 by Shifter Shifter
BB Image for me.
added on the 2004-07-26 14:37:40 by irvin irvin
shifter: they brought their own machine to the slaughter
added on the 2004-07-27 11:06:43 by jar jar
i liked some of the scenes in this demo was quite enjoyable... like the "wooden" tunnel. The music kicked pleny of ass at the big screen! however, there were better demos in the compo that diserved this rank, like Solar - Push the tempo. This isnot worth 2nd place but still not a bad prod at all! keep making 'em!
rulez added on the 2004-07-27 17:39:24 by Duckers Duckers
i liked some of the scenes in this demo was quite enjoyable... like the "wooden" tunnel. The music kicked pleny of ass at the big screen! however, there were better demos in the compo that diserved this rank, like Solar - Push the tempo. This isnot worth 2nd place but still not a bad prod at all! keep making 'em!
added on the 2004-07-27 17:40:02 by Duckers Duckers
crashes on my radeon9800 pro and thus this prod sucks terribly for now!
sucks added on the 2004-07-27 18:59:06 by Maali Maali
And here we go. A final, ATi-compatible, version of the demo has been created. Beside hardware-issues, looks and timing in general has been adjusted. See readme for details.

This is our first coded demo. The basic framework was created during spring, and the demo was "finished" in about two weeks just before SceneEvent where it was released.

The final version has been uploaded to scene.org/incoming/demos (please move the file and update the link on this page). Until the file becomes available from scene.org, it can be accessed from http://loopit.dk/releases/loopit_goes_demo_(final).zip


Hope I didn't crash any machines with the partyrelease :)
added on the 2004-07-29 07:25:28 by hornet hornet
there are good parts at the beginning... but after a while, it was so ugly and boring it made me sick...
sucks added on the 2004-07-29 14:18:46 by spengler spengler
Must've been the partyrelease :) - try the final, you know you want to ;)
added on the 2004-07-29 15:22:18 by hornet hornet
well, it started good.. but then it got green and then it got worse :)

but it's better than i expected anyway. go horny!
rulez added on the 2004-07-29 19:06:44 by leijaa leijaa
really nice, the two last parts had some REALLY nice sync (altho far from perfect), and it looked fun. bit too much repetition and stuff tho.
rulez added on the 2004-07-29 19:25:11 by Gargaj Gargaj
Strange, i did not remember that scene with mushrooms, but who cares anyway. I like the demo.
rulez added on the 2004-07-30 10:28:02 by AbcuG! AbcuG!
Sweet :-)
rulez added on the 2004-08-04 12:47:30 by xAgon xAgon
I've added an ugly grab of the demo for all those with no pixelshader hardware. It's available at

http://loopit.dk/releases/loopit_goes_demo_xvid.avi


cheers,
\hornet
added on the 2004-08-08 02:54:40 by hornet hornet
ibid gloom
added on the 2004-08-21 04:46:45 by legalize legalize
Great work - good code, cool music and nice design, the scenes could've been a little more coherent i think - but otherwise.

Thumbs up across the board! See h0rnet, you had to make that video version ;-)
rulez added on the 2004-09-01 16:32:43 by d3pth d3pth
Watched it again yesterday, and it was a lot better than my first impression of it.. Still a tad boring, but it has some nice parts. (And since I'm me, I don't think I'm allowed to bitch too much about the colors.. )
is there a tangible reason why you use a boomtown-esque logo?

gamers :)
added on the 2004-09-07 03:27:00 by Shifter Shifter
well, that was... boring.
added on the 2004-09-07 20:34:10 by gloom gloom
good i think
rulez added on the 2004-09-20 10:49:34 by nytrik nytrik
good synch. nice clean design. not bad goa track.
rulez added on the 2004-09-20 13:20:13 by kimi kandler kimi kandler
very good demo
rulez added on the 2004-09-29 22:00:47 by zeebr zeebr
+ Some nice scenes
+ Good music

- Lack of design/direction
- Boring
rulez added on the 2004-11-27 21:54:41 by Frozzy Frozzy
good one!
rulez added on the 2004-12-04 22:36:03 by oldaccount oldaccount
It's okay
added on the 2004-12-09 21:15:38 by Vulture Vulture
fuckin' impressive first-demo
rulez added on the 2004-12-10 20:29:43 by kusma kusma
no parsing involved, but still cool! ace tunnel
rulez added on the 2004-12-10 20:33:21 by loaderror loaderror
beside of the codercolours not that bad.
rulez added on the 2004-12-10 20:51:00 by xeNusion xeNusion
whoooo, great first demo, keep it up!
rulez added on the 2005-01-12 00:11:11 by zomb zomb
me likes!
rulez added on the 2005-01-12 01:12:33 by mentor mentor
I know these people, I have to thumb it up!
Also, I like it.
rulez added on the 2005-01-12 05:21:46 by thorsten thorsten
watched the video.
well, nice; but again, you don't need pixelshaders to these type of stuff...
rulez added on the 2005-01-12 07:17:06 by blala blala
Yeah, and it could be done in software too! You don't need hardware acc. either ...
added on the 2005-01-12 08:18:11 by thorsten thorsten
Indeed, we don't need vertex- and pixelshaders to do these effects, but it allowed us to prototype them quickly and handle highly detailed objects.

I would have liked to do a ps1.x port though, but I think it's for the common good to focus on the next project instead! :)

Cheers,
added on the 2005-01-16 18:42:02 by hornet hornet
Smooth&slick visuals, but unfortunately no coherence between them.
added on the 2005-08-22 22:45:40 by zoom zoom
some cool scenes, some boring ones. nice music.
rulez added on the 2005-11-28 16:47:57 by anesthetic anesthetic
i love the mushroomscene
rulez added on the 2005-11-28 21:59:14 by jomafister jomafister
Fucking cool, similar to TheS demo!!!
rulez added on the 2005-12-06 20:06:50 by Optimus Optimus
++ very nice use of shaders and glow
+ good sync
+ fitting track
+ nice colors
-- tunnel scene, and following scene too long, and ugly
----------------------------------------------------------------
--> fat thumb up
( i love the mushroom scene and first scene on the screenshot)
rulez added on the 2005-12-12 01:09:37 by v3nom v3nom
btw. worked smooth on my ati card
added on the 2005-12-12 01:10:48 by v3nom v3nom
Wow! visuals are in the best of taste.
Btw. ran smooth on AMD 64bit 3800+ Radeon 9800XT XP SP2 latest drivers.
rulez added on the 2005-12-12 01:37:50 by ALiEN^bf ALiEN^bf
shrooms!!!!!
rulez added on the 2005-12-12 01:55:40 by iks iks
Totally boring. Ran smooth on my 9800xt here as well.
added on the 2005-12-12 02:01:42 by StingRay StingRay
looked cool, but in the middle of the demo starting at the credits-part it became incredibly slow with constant 1fps and probably some graphic errors as well. geforce gt6600, win2k3, amd 2500+
i just assume it's a weird bug, i quite enjoyed what i saw hehe
rulez added on the 2006-09-27 03:33:44 by red red
no wait, my comment was actually meant for "six letter word". doh :)
added on the 2006-09-27 03:34:53 by red red
A cool first of three demos, loved the Matte Black laser room. and the deathstaresque tunnel.
rulez added on the 2006-10-22 05:00:58 by siccoyote siccoyote
deserves a
rulez added on the 2007-01-31 17:35:30 by prm prm
Cool.
rulez added on the 2007-04-23 14:55:01 by xernobyl xernobyl
Forgotton thumb.
rulez added on the 2014-07-03 02:33:56 by Salinga Salinga
One more thumb...
rulez added on the 2017-01-30 21:22:40 by Corial Corial

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