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added on the 2004-03-23 22:00:17 by TMR{C0S} ![]() |
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Cute Speccy touch on the screenshot. =)
added on the 2004-03-24 12:05:43 by DJ Fistfuck 

Simple effect but rather nice idea and cute to watch. Could be even more... ~8)
What Speccy touch...?!
i'm planning a follow-up where i actually put some effects and other pictures in, by the way... =-)
i'm planning a follow-up where i actually put some effects and other pictures in, by the way... =-)
Speccy touch? Hmm..
The Valejo gfx, looks cool with the color fading of tiles.
The Valejo gfx, looks cool with the color fading of tiles.
Why, the colour clashes. They don't seem to fit in with the 64's hardware limitations.
The C64 handles it's colour in a similar way to the Spectrum and, in hi-res mode, we get almost the same colour restrictions. The only difference is any two colours from the 16 can be used in a cell rather than two colours of 8 with the cell having a shared brightness.
I know as much, but that doesn't explain the cyan squares in the buff sky, AFAICT.
Yes it does if you've actually watched the code running... =-)
Roger will do. =)
Lol! =)
Reacting on screenshot of the demo? Anway nice TMR styled demo. I especially like the color changing effect.
Finally got it onto floppy. I now see that the block noises are some kind of transition effect, but I just couldn't get my heard around it, probably because I was dead tired and there is a bug in my RF modulator, killing all colour definition... Still, nice font and graphics.
It gets a rulez cos of the muzak, a C64 version of the enigma demo tune by phenomena by tip which is one of the best demo tunes of all
respect to cosine
respect to cosine
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