ROG_VF information 25 glöps

- general:
- level: user
- personal:
- first name: Robert
- last name: Smith
- demo Amiga OCS/ECS Cebit demo 90 - Revenge of babbnaasen by Red Sector Inc. [web]
- The return of Delta, Dr.C, Dark, and Romeo Knight, and ... the juggler. Awesome! Although many of the objects need more than one frame, the movements still look fairly smooth. But it would have been great if they had designed some more "animated" objects like the helicopter with the rotating blades or the space-ship with its segmented and beating wings that move along a sine wave.
Maybe I am alone with that perception, but watching this production - despite its sweetness - somehow drags me down and sets me in a sad mood. Don't know what's wrong here?!
Something different. Once I phoned Delta when I dared the step from non-filled to filled 3D vector graphics. Although he did not know me and I was a nobody, he patiently answered all of my questions and even told me some useful tricks / hints. Eventually he wished me good luck and a lot of success. What a nice person!
By the way, what is that for a brown creature in the title pic? - rulezadded on the 2021-01-01 12:39:56
- cracktro Amiga OCS/ECS Arcticfox 100% by Scoopex [web]
- Awesome Christmas present. After last year's Hacker 100%, it's another intro with a tunnel. Looks like it is becoming a kind of tradition ;-)
ROG likes code, graphics and music. ROG must go now and fight unfriendly aliens. - rulezadded on the 2020-12-25 15:47:02
- demotool Amiga OCS/ECS DemoMaker by Red Sector Inc. [web] & The Clumsy Creepers
- @gaspode (2020-12-21): Okey-dokey. Thanks for the hint. And keep up your nice work!
- isokadded on the 2020-12-23 15:06:23
- demotool Amiga OCS/ECS DemoMaker by Red Sector Inc. [web] & The Clumsy Creepers
- Why? For the money? I would have liked it more if Delta had put his energy into another demo. Anyway, nice toy for those who were needy with respect to their coding skills. If I remember correctly, the handling of the program was straight-forward, but it would have been a big plus if one had had the option to use own Gfxs for the effects; or was that possible?
Moreover, I remember that Delta mentioned and thanked Promax for a trick that allowed him to allocate some extra memory. What did Delta mean by that and what is that for trick? And Stingray (2015-03-08), what do you mean by "crappy code"? - isokadded on the 2020-12-21 16:49:26
- demo Amiga OCS/ECS Elysium by Sanity
- That was one of those special and magical moments when I first saw this production. A demo with a lot of new and neat ideas and a very smart coding. On the one hand I was enthusiastic and on the other hand I was shocked. I thought: How on earth did they do that? Where is the trick? And who could have imagined and anticipated that the little Amiga was capable of producing such a massive output? I had to find out more about it, grabbed the phone and punched Panther's number. He sounded a bit bothered and bored. I guess he got many calls and had to listen to the same questions over and over again. Even though he was so kind to explain the principles / basics for the some of the effects (without going into detail), the production never lost its magic for me. I still like to watch it after all the years - being enthusiastic and shocked at the same moment.
By the way, what happened to Panther? I seem to remember only one other bigger production where he was involved in. Was he fed up, did he change to the PC camp and / or no time for conding demos anymore?
Another point: ranked 3rd in the Amiga Summit Convention 1991? Dudes, that is a bad joke! The ranking should have been like this: 1) Elysium, 2) Substance, 3) Global Trash - rulezadded on the 2020-11-14 14:16:21
- intro Amiga OCS/ECS Synaptic by Paradise [web]
- Only want to mention that Tedric was so kind and nothing daunted to fight his way through my submitted source code in order to add and replace some of the originally included graphics with nicer looking ones. Thanks & credits for that and for having adapted the code to the changes.
This production took me while to complete due to a busy schedule in school and some other private distractions. The coding was not too challengeing but somehow it was a lot of typing and a couple of tiny things had to be considered. Quite annoying for such a harmless and plain looking production; in the end I kind of felt like an "optimum fuckup" ;-)
Moreover, I seem to remember that certain combinations of values that were consecutively loaded into $102 caused "very nice" vertical (red?) streaks which made it necessary to revise them by hand. Has anyone experienced similar artefacts? Troubleshooting? ROG hates things he does not understand! - isokadded on the 2020-10-27 14:36:23
- bbstro Amiga OCS/ECS BBS - Intro by Nuance [web]
- First of all, I am always trying to find and see the good in the work of others. But this production is a tough one, especially against the background of Professor's profound coding skills. Look for example at his waving star wars scroller ("Introduction" / Nuance) or his contribution to "subtle shades" (Nuance) - lovely! But this textwriter is boring and a waste of bytes, even if the rotation of the letters was calculated in realtime. Or is that the reason why the appearance and movement of the next letter is delayed until the previous one has reached its end position? Professor, you can do much better!
- isokadded on the 2020-10-25 14:04:51
- cracktro Amiga OCS/ECS Hacker 100% by Scoopex [web]
- small correction of my last comment: It will "only" be the 29th anniversary this year.
- isokadded on the 2020-10-24 14:09:29
- cracktro Amiga OCS/ECS Hacker 100% by Scoopex [web]
- Nice idea to take up the tunnel motif of the game. I wondered where the tunnel may end up and I found out it is a time tunnel that is leading straight back into my beloved oldschool era. Moreover, green is ROG's favorite color and here my eyes can feast on a lot of it.
By the way, seven years to complete the production? Not bad but I can do better ;-). I am currently rewriting and refining a piece of code of mine of yore that will celebrate its 30th anniversary on Christmas this year. - rulezadded on the 2020-10-24 11:58:06
- musicdisk Amiga OCS/ECS Jesterday by Sanity
- (revision of my previous comment from 2020-10-20).
I carefully listened to the songs once again and I must say I like "My Glamorous Life" a lot; the title suits me ;-)
The song continued to play and echoed in my head all night long. That is what I call an earworm. The only thing about it I do not enjoy so much, because it sounds boring and uninspired, is the very end of the mid part which is leading over to the main theme again (position 2:27 - 2:33). Fortunately, these are only a few seconds and the subsequent and very vibrant final is making up for it.
Morever, I appreciate the short song of the intro sequence - called "Dazzler". - isokadded on the 2020-10-22 10:58:37
account created on the 2005-07-06 14:48:40