spkr information 4194 glöps

- general:
- level: user
- personal:
- first name: spkr
- last name: -
- cdcs:
- cdc #1: 1995 by Kewlers [web] & mfx [web]
- cdc #2: The Scene Is Dead by Razor 1911 [web]
- cdc #3: Zero Three Zero by The Pixel Twins & Excellence In Art [web]
- cdc #4: JOY by New Beat [web]
- cdc #5: Offset Overdrive by Spectrox
- cdc #6: Songs in the Key of YM by mOdmate & Jade & Evil
- cdc #7: Add Mortem by Arise & Joker [web]
- demo Amstrad CPC X-kore by Dirty Minds [web]
- Wheee, chunky effects on the cpc!
- rulezadded on the 2025-09-16 06:40:28
- demo ZX Spectrum CRAPMO by HOOY-PROGRAM [web]
- enjoyed it!
- rulezadded on the 2025-09-12 17:43:58
- invitation Amstrad CPC Amstrad Plus Amstrad Expo 2001 Invitro by benediction [web]
- Woopwoop, firsty!
- rulezadded on the 2025-09-04 21:42:52
- demo Windows Ashborn by Still [web]
- This was very enjoyable. Loved the piano music and the way how the part-whole-composition was making some vivd images.
- rulezadded on the 2025-09-04 19:08:46
- demo ZX Spectrum corvet by Stardust
- Lekkerrrr!
- rulezadded on the 2025-08-25 21:29:47
- intro Atari ST 197 Sprites Demo by Oxygene [web]
- The real record!
- rulezadded on the 2025-08-21 09:03:50
- 64k invitation Amstrad Plus SNDh2AYc by Aggression & Impact
- Good job with the sndh replay, really neat!
- rulezadded on the 2025-08-13 16:54:10
- intro Amiga OCS/ECS Stuck in the Middle by Desire [web]
- Nice subtle presentation. Big up!
- rulezadded on the 2025-08-04 12:34:54
- intro Amiga OCS/ECS Still Snacking by Batman Group & Capsule
- Wow, a lot of sentiment here. The drama in these comments alone warrent another thumb. But here's one for pushing *some* record ;). Keep it going guys!
- rulezadded on the 2025-07-30 21:24:13
- demo Atari ST MOTUS by SMFX
- The major changes were that the code now uses a demosyatem, where it initially did not, it loads from disk now, at iirc 3 subsequent steps after the first, whereas before it loaded the whole the whole file and then play the demo. And the sound driver has been replaced from MYM to something I rolled up combining my own ideas and minimizer. The original version used cranker for all depacking. The final uses a mix of X0 and cranker. Lastly, the last texturemapped code, no longer uses a divtable but an inverse multable, so it's precalctime is shorter.
All parts already ran in less than 1mb. - isokadded on the 2025-07-23 18:50:13
account created on the 2013-05-12 17:25:55