betasector information 13 glöps
- general:
- level: user
- personal:
- first name: Zsolt
- last name: Török
- demo Windows Cubris by CrownGear
- I used Martins Upitis' water shader, which was originally developed for single camera use, as well as his SSAO and DoF filters.
I asked him to modify the water, but couldn't reach him in time to help me with the SSAO settings. He has better demos of the water on his gamedev site :
http://devlog-martinsh.blogspot.com/
This demo was done with Blender Game Engine. My purpose was to learn the logic bricks and try to get something nice out from the water shader. - isokadded on the 2013-09-15 16:59:32
- demo Windows Signal Lost by CrownGear & Ümlaüt Design [web]
- It seems I really have to practice texturing :)
Thanks for the thümbs and the crits guys! - isokadded on the 2012-12-03 19:14:56
- demo Windows Signal Lost by CrownGear & Ümlaüt Design [web]
- @ntsc_
Thanks for the crits :) I will practice more texturing. Lights were placed by gargaj, and I liked them, given the short time he had to put stuff into the engine. - isokadded on the 2012-12-03 06:02:55
- wild Animation/Video Artifact by CrownGear
- Strange, AO was turned on... But yeah, lighting should have been taking more than just some lamps. Thanks again :)
- isokadded on the 2012-10-06 15:08:27
- intro Linux Windows MacOSX PPC glRez (20kb) by Rez [web]
- Just because.
- sucksadded on the 2012-10-05 19:23:43
- wild Animation/Video Artifact by CrownGear
- Thanks for the critique. I wanted to do a bit more visually, but I strugled with the net-render, and gave up halfway, since a lot of stuff was not even modeled yet. Also, I decided not to use dynamic lights, to preserve time.
- isokadded on the 2012-10-05 19:15:32
- wild Animation/Video Artifact by CrownGear
- http://youtu.be/Q60MNJKA8Z4
- sucksadded on the 2012-10-05 19:00:56
account created on the 2012-10-05 18:34:03