cTrix information 242 glöps
- general:
- level: user
- personal:
- first name: Chris
- last name: Module Tracker
- portals:
- csdb: profile
- cdcs:
- cdc #1: Chase That Feeling by Warriors of the Wasteland [web]
- cdc #2: Rink a Dink: REDUX by Lemon.
- demo Commodore 64 The Room
- Amazing first demo! Cheers Avril!
- rulezadded on the 2024-11-26 13:14:50
- demo MS-Dos Windows MS-Dos/gus emergency by Disaster Area [web]
- Cheers for the positive comments :-) It was a race to the finish with a few last minute party bugs; so this is represents the final version with a few fixes! Making music with the GUS is a dream - compared to the Amiga, I get so overwhelmed using 14 full-range channels. This track was optimised for the very first GUS Classic. 230k of samples. Whole module packs (lossless) to 119kb. All the important stuff (hats, snares, etc) is up at 44.1khz to keep it sharp.
In capturing this demo we did a special VGA 60hz build to avoid 70hz>60hz stutter. It's running from the VGA card into a top end Kramer scaler, 60hz into an Atomos Inferno onto SSD at 10bit (which does record YUV, but does RGB cross conversion in 10 bit space). We then doing a Lancos3 upscale from pixel quadrupled HD to optimally framed 4k at 60hz using the Grass Valley broadcast algos (which are very clean). We correct for RGB > YUV error in 10-bit, clamping the VGA's slightly-noisey black levels to float just above the "displayed" 0 YUV value (which is ironically converted back to RGB on your graphics card!) and set white levels to around level 1000 (10bit) because the VGA DAC actually floats around a bit (tends to overshoot early values). That gives us 24 values of white-level overshoot (according to the waveform scopes). Interestingly both cards I ran it on were slightly blue-tinted; both on video vector scope AND when RMS voltage from the VGA pins revealed this. So we left that weighting / look in the capture. It's subtle. Finally, H265 was set to max precision, took about an hour to render on a Ryzen 9 (using a software CODEC) then up to YouTube where it gets slightly downgraded with a lazy "optimised for speed" algo ... BUT, it's not bad. It's about as good as we could possibly do!
Greets to wbcbz7 for the original CRTC tweak idea. All our demos moving forwards will have a -60hz flag for this ;-) - isokadded on the 2023-12-03 03:57:48
- demo Commodore 64 Formula Petscii by Performers
- I still keep coming back to this! It's the new "opening demo" we put on at Syntax and everyone cheers. Most Aussie thing ever to grace a PETSCII character set. :-)
- rulezadded on the 2023-12-01 17:05:18
- demo MS-Dos Windows Aeon Drift by Disaster Area [web]
- Quote:
phoenix said: The capture was mine, hope you don't mind.
Not at all! Massive thanks for taking the time to do it properly and watching it at 1-frame with no drops looked suuuper smooth indeed. It's very close on hardware... just not quite as frame perfect as you made us look!
Quote:wbc\\bz7 said: ... 0x13 60hz letterbox CRTC tweak?.... might require readjust your artwork if it was done with 320x200 incorrect aspect in mind ....
Cheers! We'll have a crack at that VGA retiming trick for a re-cap! Thanks for the aspect ratio tip. Stretch can happen when we go prores HQ (from Shogun Inferno) to x264. Video signals huh? Tons of fun... - isokadded on the 2022-12-08 14:39:09
- demo MS-Dos Windows Aeon Drift by Disaster Area [web]
- We're just working on capturing it from our Pentium 166 + VGA (sh0ck and myself here, having taken a day off work ... sitting in a pile of hardware). Capture is S3 VGA at 70hz > Kramer VP438 1080P60 Upscale w/ Gamma correction > Atomos Ninja V at 60fps > VBR MP4 > YouTube. It's not ideal - as capturing 70hz is near impossible; but it's a real cap vs. an emulator dump! For ref, there's a 60hz slightly-better-than-reality emulator rip someone attempted at https://www.youtube.com/watch?v=9YFGSDzAFeU It looks ok, but just lacks the soul of an entire room of capture gear and half-a-day of hard work :-P Thanks again for all the comments :-) It was awesome to work on q tune for this and (as always) a pleasure to work along side sh0ck, darkowl and bananaboy.
- isokadded on the 2022-12-07 09:41:35
- demotool musicdisk SEGA Genesis/Mega Drive MDMOD Player by Titan [web]
- Wow. Excellent re-player with a decent mix rate (sounding great on a recapped VA1 motherboard). I didn't expect the tool to be HTML based. Tiiiiiitaaaaannn!
- rulezadded on the 2022-09-19 16:18:50
- demo Amiga AGA Take Me by System of Sound [web]
- Nice work Mr.Roboto. Good to see you back and making rad Amiga stuff :-) I know you spent a long time tweaking this and ultimately it won the compo because it had such great sequence plus a bunch of interesting effects to watch. Cheers!
- rulezadded on the 2021-12-02 11:02:45
- demo SNES/Super Famicom D-Zero by Desire [web]
- Hahaha. Damn. That was good. Pulled out the Super Everdrive and ran it on HW + Trinitron. Great tune (as someone who's made a ton of SNES tracks, I really appreciate these tracks) and rad viz / gfx / fx. The bar has been raised, and I raise my drink to you all. Cheers!! <3
- rulezadded on the 2021-04-06 09:43:31
- demo Amiga AGA Open your mind let us inside by void
- Thanks for that! It's great to support the 1200 w/o accel (which is the only machine I have consistently set up) Really enjoyed!
- rulezadded on the 2021-04-06 09:36:34
- 64k Windows Clean Slate by Conspiracy [web]
- Holy f&*king sh!t. That really was amazing. I watched it from my main graphics card at the studio with the sub cranked. Twice. Jaw dropped at the sheer amount of geometry, amazing tune and beautiful rendering. Thanks for the AMD fix too - it ran perfect on a Ryzen9/RX6800. Hope to see you all again in the next couple of years... and the world will be back in-person again one day! (thanks for the greet) Take care! Keep being awesome.
- rulezadded on the 2021-04-06 09:31:34
account created on the 2004-01-11 10:46:11