neckfreak information 7 glöps
- general:
- level: user
- personal:
- first name: antti
- last name: silvast
- demo BeOS Linux MS-Dos Windows Amiga AGA Amiga PPC/RTG MacOSX PPC Dreamcast Acorn GamePark GP32 GamePark GP2X Playstation Portable FreeBSD Solaris Nintendo Wii SGI/IRIX Chrysler by Fit [web] & Bandwagon [web]
- The feedback concering the credits of these prods is something that has bothered me for a while, so I'll reflect upon them here. Look at the comments here: Chrysler and Yellow Rose of Texas are being called "the best Fit prods ever", Marq "the best coder in Finland", people sending him emails saying he has "an eye for design". On the other hand, the folk I meet suppose I only wrote the music for Yellow Rose of Texas... To clarify things, I will write the correct credits for these two prods.
Chrysler: All the effects minus one, video clips, design and music sync by Neckfreak. Music by Roz. System programming and additional effects (cogs, a filter) by Marq. Moving average filter routine by Yzi. Overlay effect with scrollers by Pete.
Yellow Rose of Texas. Effect, design, music sync and music by Neckfreak. System programming and soft-synth by Marq.
The bottom line: artistically speaking these haven't been too much of collaborations, but instead solo prods of mine or Bandwagon, if you prefer (Yellow Rose entirely, Chrysler mostly). Marq has been an excellent system programmer and I'll give him credit for that, but it is also true that I worked my ass off being a "contemporary video artist" and trying the concepts for my effects at several VJ'ing gigs. I admit this more or less unjust division of work wasn't preplanned, but instead I took over the projects that wouldn't have been finished had I not done so (this especially applies to Chrysler). Still, people seem to enjoy the end results. Surely it may be I'm a lousy designer and Yellow Rose and Chrysler happened purely by accident, but still, they are accidents of mine and I deserve the credit at least for that :) - isokadded on the 2004-12-27 23:23:41
- demo Amiga AGA live axxion - the showdown by Up Rough [web]
- Packed full of style, this has got to be one of the best demos I've seen in a while. Mostly video, but still maintains a refreshing realtime look. And it makes me ashamed of releasing Chrysler... ;)
- rulezadded on the 2004-06-10 16:15:36
- demo BeOS Linux MS-Dos Windows Amiga AGA Amiga PPC/RTG MacOSX PPC Dreamcast Acorn GamePark GP32 GamePark GP2X Playstation Portable FreeBSD Solaris Nintendo Wii SGI/IRIX Chrysler by Fit [web] & Bandwagon [web]
- The demo runs in a chunky mode with 256 shades of grey (not that we used any shades most of the time ;). The demo did turn out surprisingly fast for some parts, especially considering it's full C.
- isokadded on the 2004-06-02 14:40:48
- demo MSX Riyadh by Bandwagon [web]
- Thank you very much, zixacEPH. I must say I put some extraordinary effort to achieve a lofi techno-organic feel to the three newest MSX demos Riyadh, Alankomaat and Vesikauhu. Unfortunately, this seemed to go largely unnoticed at the time. Technically speaking these effects draw heavy inspiration from the quasi-3D effects of the mid-90's console games, stuff that in my opinion somehow looks fresh and refreshing even compared to modern 3D effects. I do feel much of my MSX demos were too rushed and as I said, they ended up getting none or very little feedback, but you're comments make the past days of my 8-bit coding feel a whole lot more worthwhile.
If lofi flatfilled roughy objects is what you like, you might enjoy my effect in the Yellow Rose of Texas too:
http://www.pouet.net/prod.php?which=10562
- rulezadded on the 2004-06-01 15:19:26
- 4k Linux Windows Amiga PPC/RTG MacOSX PPC Dreamcast Mobile Phone Playstation Portable Solaris MacOSX Intel SGI/IRIX Android Raspberry Pi Yellow Rose of Texas by Fit [web] & Bandwagon [web]
- First of all, thanks for all the positive feedback. Checked the win32 port on my W98, seems to be ok, but not identical. The sample plotter keeps jumping for one and the bass line sounds weird. There's also something wrong with the object outlines, but that might be an OpenGL mistake of mine. Nice work anyway, I'm surprised the port is under 4096 bytes. We'll probably be working on ports of our own at some time. Marq has a C version of the softsynth, so a Mac port will be available too. :)
We're quite surprised this turned out such a hit. It's about time they fixed the credits here though. :) - isokadded on the 2003-08-11 22:39:50
account created on the 2002-08-06 15:01:58