Sparklite information 13 glöps
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- 4k Windows John 3:16 by ✝ LoveJesus
- Nice!
- rulezadded on the 2020-04-16 15:53:55
- 4k Commodore 64 Hebrews 12:2 by ✝ LoveJesus
- Nice!
- rulezadded on the 2020-04-16 15:52:41
- 256b MS-Dos Jesus is Lord! by ✝ LoveJesus
- Very good!
- rulezadded on the 2020-04-16 15:51:20
- demo wild Amstrad CPC Amstrad Plus Amiga-Emulator for CPC (CPC-UAE) Alpha
- ... and I was almost sure this was a fine CPC+ prod. No! It runs on stock CPC! :-O
- rulezadded on the 2020-04-03 11:53:08
- demo Commodore 64 KAOS 64 by Algotech
- For the above explanation alone..!
- rulezadded on the 2017-09-06 12:39:41
- game Amstrad CPC Pinball Dreams Amstrad CPC (Preview) by Batman Group
- Very good..! Amstrad CPC has in some aspects quite nice hardware! Because of that up/down scrolling with huge bitmap is so easy. But please, pretty please: consider doing this in EGX ("320x200" with 16 colors) as in Imperial Mahjong. That game raised technical level quite a bit. ;-)
Would be graphically far better off _and_ wouldn't sacrifice any memory. (And how about ball with sub-pixel rendering/anti-alias?) You could probably squeeze in sample playback in the music player as well (as a side-effect). Huge work, of course. =P - isokadded on the 2016-11-23 13:49:51
- game Amstrad CPC Pinball Dreams Amstrad CPC (Preview) by Batman Group
- This looks very good!
- rulezadded on the 2016-10-28 08:17:29
- game Amstrad CPC Imperial Mahjong by Arkos [web] & Les Sucres en Morceaux [web]
- Hmm... Nice to see similar tricks on C64 as well. Had to check the separate screens on the picture above. With CPC I think I had similar "tearing" patterns with separate screens as below.
- isokadded on the 2016-10-18 22:48:06
- game Amstrad CPC Imperial Mahjong by Arkos [web] & Les Sucres en Morceaux [web]
- isokadded on the 2016-10-16 20:37:33
- game Amstrad CPC Imperial Mahjong by Arkos [web] & Les Sucres en Morceaux [web]
- @keops: It's MODE 0/192xNnnx16 colors every even and MODE 1/384xNnnx4 (well chosen) colors every odd line or vice-versa :). It's hard to believe but half of what you're seeing is blocky MODE 0. Especially when you consider how detailed some of the tiles look like (flower-tiles, bird-tile and 1 ball-tile for example).
Years ago I remember testing page flipping so that every other line would toggle MODE 1/0 on every other line with 2 images to get 384xNnnxLotsAColors, but the results were not good at all. I never could imagine that it could look this good without page flipping. Very well designed gfx helps, heaps of course! Practically it looks like 384xNnnx16 colors bitmap, and that in about 26KB: not bad! - isokadded on the 2016-10-16 09:55:33
account created on the 2006-02-24 16:26:51