kapsel information 163 glöps

- general:
- level: banned
- personal:
- first name: Michał
- intro Commodore 64 Tetris Intro by Onslaught [web]
- Great idea using Tetris blocks this way! Unexpected and engaging — it instantly evokes a retro vibe with a fresh twist. Creative play with form like this always hits the mark 👾
- rulezadded on the 2025-07-09 12:34:35
- 1k Amiga AGA Mandaelbro by Goblins
- 📼 Goblins proves that even 1k on AGA can mesmerize — Mandaelbro is a fractal gem that gracefully balances technical finesse with aesthetic charm. 🧠 The coders squeezed every drop out of the Amiga — but… this production practically begs for a shaders! Too bad the platform lacked one — it would’ve been the perfect tool to render Mandelbrot sets live. 🌀 In modern terms, each point would be calculated in real time, hundreds of frames in high resolution flowing effortlessly, with the CPU only supplying the render range and triggering the animation. 📊 And yet here — a tiny production and a fragment of demoscene soul.
- rulezadded on the 2025-07-09 12:20:10
- Amiga OCS/ECS X-Trade Slideshow by X-Trade
- 🌀 Great work — the production has a noticeable pulse that guides the experience with sensitivity and character. 🎶 The sound blends perfectly with the visuals, creating a cohesive atmosphere that lingers in your mind. 🧩 Effects are well chosen, not overdone, and the visual composition reveals a thoughtful concept behind it. 📀 The whole piece feels polished and intentional — no unnecessary fireworks, but with a clear sense of style.
👏 Definitely worth watching — it sticks with you and radiates a demoscene vibe that brings joy. - rulezadded on the 2025-07-09 11:36:07
- demo JavaScript They asked me for a resume !
- 🕹️ Shantee’s stylistic outburst feels more like a mood swing than a demo — pacing that stumbles over itself, visuals that fight for meaning, and transitions that jitter without purpose. 🎭 There’s ambition, but not cohesion. A restless energy, sure, but one that scatters rather than builds. 🪞 It seems more interested in reacting than communicating — like a flinch turned into a rendering pass. 📼 The result? An echo of potential trapped in fragmented form. Impressive effort, but far from memorable.
- sucksadded on the 2025-07-09 11:33:21
- demo ZX Spectrum Stick Up Game by Evilpaul & 4-Mat & Eater
- 🎮 Stick Up Game has a few interesting moments — but as EvilPaul himself once said: “You seem quite touchy... is everything ok?” 🤔 Well, the demo also comes off a bit touchy — short, sharply chopped, almost afraid to unfold. 💥 The effects hit, but don’t linger. 🧊 The 3D impresses, but the whole thing feels like a sketch, not a finished canvas.
📢 Maybe it's worth worrying less about the comments, and more about letting future productions speak for themselves. 📼 Because for a demo from 2004 — it's not nostalgia, it's a feeling of something left unfinished. 🕹️🌀🎬🧠 - sucksadded on the 2025-07-09 11:23:50
- 32k Amstrad CPC Sunny Day (for A Shadow Party)
- 🌞 Sunny Day (for A Shadow Party) is a truly charming demo — it carries a nostalgic flair that evokes the spirit of old Amstrad productions. Simple yet inventive design, great music, and that unmistakable oldskool vibe make it a joy to watch. It reminded me of times when 32k was all it took to bring a smile.🕹️🎶
- rulezadded on the 2025-07-09 11:18:49
- demo JavaScript How I Learned To Stop Worrying (And Release A Compofiller) by ate bit [web]
- I expected an explosion of unease from a title like that, but instead I got a soothing visual loop with a predictable narrative. Pleasant, sure — but far too comfortable for something billed as a fear manifesto. Sometimes it’s not the demo that needs defending, but the author evilpaul that needs reflection.
- sucksadded on the 2025-07-09 10:53:57
- 64k Amiga AGA Aimless by Whelpz [web]
- 🌌 "Aimless" by Whelpz is a minimalist gem of the demoscene that impresses with a consistent concept and mindful approach to form — every shot has purpose, nothing feels accidental. 🧠 🌀 The tunnels flow as if borrowed straight from the frames of Desert Dream: smooth, classic, packed with scenergy DNA. 💾 🎶 The soundtrack melts into the visuals, enhancing the mood without overpowering — a true case of audio restraint and elegance. ⚙️ This isn’t about showing off flashy effects — it’s a masterclass in stylistic restraint. In a world flooded with shaders and retro-pixel explosions, this demo quietly declares: less is more. 🚀 While many productions chase the "wow" factor, Aimless locks into what really defines demoscene magic — atmosphere, rhythm, and code that knows exactly where it's going. 🕹️🔥
- rulezadded on the 2025-07-09 10:11:52
- demo Windows JavaScript Be
- 🧻 LAMER™ — now proudly sponsoring demos with more particles than purpose. 💥 🎶 Audio by Chaos™, visuals by Coincidence™ — brought to you by the LAMER Institute of Scene Studies. 💾 Certified by Shantee himself — because nothing says “elite” like a 1997 splash screen and a misplaced emoji. 😅 🧠 Next time, skip the billboard and let the code speak. Unless it’s still buffering. 🕹️🔥
- sucksadded on the 2025-07-09 10:07:20
- demo Amiga OCS/ECS sp06 - World of Commodore by Spacepigs [web]
- 🧻 What's with the constant Demomaker crap, Vital? Even my Amiga asked for a refund. 🎶 🧠 "How will this emoji spam affect the demoscene?" you ask — maybe not as much as prefabbed transitions and graphics ripped straight from 1996. 💾 Scrolltext with no soul, aesthetics straight out of a recovery disk, and code fit only for warm-up compos. Less emotes, more effort — the scene awaits your glitchy magnum opus. 🕹️🔥
- sucksadded on the 2025-07-09 09:54:43
account created on the 2025-06-17 09:32:33