canmom information 36 glöps
- general:
- level: user
- personal:
- first name: Bryn
- last name: Dickinson
- portals:
- demozoo: profile
- demo Amiga OCS/ECS Second Nature by Desire [web] & The Twitch Elite
- Really lovely, both in terms of illustration and effects, and I appreciate how thematically coherent it feels! Excellent and subtle colour picks as well. Was beautiful seeing it in the hall.
- rulezadded on the 2026-04-09 15:51:57
- 4k procedural graphics Windows Trans Solidarity by Stargaze [web]
- blood spatter a bit real huh. i for sure appreciate hearing the message, and the composition with all the people is quite compelling in how it reveals more complexity!
- rulezadded on the 2026-04-09 15:45:07
- demo Linux Windows shaderland :: swizzle's journey
- thanks for watching!
writeup to follow + I'll be uploading a post party version with a fix for the resolution scaling issue and proper playback controls.
I didn't entirely disable the editor, so if you hit space on the party version you can pan and zoom with middle mouse to explore the node graphs! - isokadded on the 2026-04-07 20:04:58
- demo Windows Razor1911 by Razor 1911 [web]
- joining the chorus to say how sublime this was. it was extraordinary to be part of the compo where this dropped. impeccable editing and effects, genuinely moving artistic expression, fantastic vocals and the lyric video aspect of it is incredibly cool as well. you've made history, in a literal sense as well as a figurative one considering the story this tells. the end fakeouts were also really funny, it's like you knew how much we'd applaud and set it up to do an encore. fantastic work.
- rulezadded on the 2026-04-07 00:07:40
- 4k procedural graphics Windows velocity by Mercury [web] & Nuance [web]
- this was super cool, well deserved win! can't tell if fluid sim or noise, proooobably noise? either way looks fantastic.
- rulezadded on the 2025-08-20 02:25:22
- intro Amiga OCS/ECS Hormonally Induced by AMIGALS [web]
- Amazing work, appreciate it all the more from playing with copper showdown.Was awesome seeing all the NoCPU stuff this year! I have no idea how you do most of this stuff but I'd love to find out
- rulezadded on the 2025-08-19 17:48:17
- demo Nintendo 64 Exploder 98 by MARMOT
- It was a pleasure to work on this demo's animations! We were pretty pressed for time, and last-minute memory and quantisation issues meant that sadly most of them had to be cut ^^' But who knows what you might see in the future?~
- isokadded on the 2025-08-03 17:18:11
- demotool Commodore 64 Wild Llama2.C64 by Elysium [web]
- Proper use of language models!
- rulezadded on the 2025-04-30 14:52:35
- wild Animation/Video Incubator
- Quote:
Some good ideas there. A bit short and rough around the edges, but has potential!
Thank you! I had to scale back my ambitions a lot due to limited time (was ultimately up animating til 5am, then rendering the day before my train) - I hope to render a more polished post-party version with fixes to the animation jank soon, because it bugs the hell out of me seeing the FK/IK switch pops or the unnatural weight on the dance bit. Still, I think it came out OK all things considered. - isokadded on the 2025-04-27 02:31:55
- demo Atari STe Ankha by Ankha by Fenarinarsa [web]
- I appreciate the technical breakdown in the nfo, the result is impressively clean! 'Ankha' is a classic and this is a very sweet way to honour it.
- rulezadded on the 2025-04-26 23:15:35
account created on the 2025-02-17 21:39:37
