canmom information 26 glöps

- general:
- level: user
- personal:
- first name: Bryn
- last name: Dickinson
- portals:
- demozoo: profile
- 4k procedural graphics Windows velocity by Mercury [web] & Nuance [web]
- this was super cool, well deserved win! can't tell if fluid sim or noise, proooobably noise? either way looks fantastic.
- rulezadded on the 2025-08-20 02:25:22
- intro Amiga OCS/ECS Hormonally Induced by AMIGALS [web]
- Amazing work, appreciate it all the more from playing with copper showdown.Was awesome seeing all the NoCPU stuff this year! I have no idea how you do most of this stuff but I'd love to find out
- rulezadded on the 2025-08-19 17:48:17
- demo Nintendo 64 Exploder 98 by MARMOT
- It was a pleasure to work on this demo's animations! We were pretty pressed for time, and last-minute memory and quantisation issues meant that sadly most of them had to be cut ^^' But who knows what you might see in the future?~
- isokadded on the 2025-08-03 17:18:11
- demotool Commodore 64 Wild Llama2.C64 by Elysium [web]
- Proper use of language models!
- rulezadded on the 2025-04-30 14:52:35
- wild Animation/Video Incubator
- Quote:
Some good ideas there. A bit short and rough around the edges, but has potential!
Thank you! I had to scale back my ambitions a lot due to limited time (was ultimately up animating til 5am, then rendering the day before my train) - I hope to render a more polished post-party version with fixes to the animation jank soon, because it bugs the hell out of me seeing the FK/IK switch pops or the unnatural weight on the dance bit. Still, I think it came out OK all things considered. - isokadded on the 2025-04-27 02:31:55
- demo Atari STe Ankha by Ankha by Fenarinarsa [web]
- I appreciate the technical breakdown in the nfo, the result is impressively clean! 'Ankha' is a classic and this is a very sweet way to honour it.
- rulezadded on the 2025-04-26 23:15:35
- wild Animation/Video Incubator
- sorry, realised self-thumbing is poor etiquette. I'm not sure if this will override it with pig, I can't see the option! will not do so again in future
- isokadded on the 2025-04-23 23:56:12
- wild Animation/Video Incubator
- I chose to render in Cycles rather than Eevee because I wanted the nice subsurface scattering on the waxy material, that's the main thing that's hard to reproduce realtime I think. The other difficult parts would be finding a way to compress all the animation data and do skinned mesh rendering on the character. She's fairly low poly though, so it would be fun to find out how much of this could port into demo land! The differential growth and fluid effects are too slow for realtime in Geometry Nodes, but I'm sure they could be optimised a lot.
The recording of the erhu would also be difficult to compress. I really like that I can include the physical instrument I play, but it's hard to use in a small demo.
Thanks for watching! I'll upload the Blender file when I get home. - rulezadded on the 2025-04-22 22:27:53
- demo Gameboy Is That a Demo in Your Pocket? by Snorpung
- Wow, I have no earthly idea how you managed to get a texture-mapped cuboid with just 8x8 tiles. And all the particle effects and such too!
- rulezadded on the 2025-03-28 11:35:37
- demo Windows Nelostie by CMDG Megacorporation
- Very cool! Runs pretty damn smooth too given all that text it's gotta draw. I guess a text buffer and a pixel buffer are all just bytes in the end. Thanks for releasing the source!
- rulezadded on the 2025-02-27 04:59:31
account created on the 2025-02-17 21:39:37