Iridon information 4 glöps

- general:
- level: user
- personal:
- first name: Stefan
- last name: Holmqvist
- demo Amiga OCS/ECS Fracture Reduction by Cosmic Orbs [web]
- Wow the colors... oh the colors. Love it!
- isokadded on the 2025-07-01 20:08:53
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
So, you’re refering to me. Make that 30 years
Yes it seems we have different experiences here. I myself has been working now for a bit over 30 years and main reason I have not dwelled more into AI usage so far is simply because the tools and the results have been taking me longer than without it. But for sure when it gets better or I get more knowledge I will rely on it case based.
And to be clear. When I say many artist embrace AI art I does not mean they write a prompt and sell that. It means that they use it for ideation inspiration, brainstorming, concept ideas or to get some texture to be used in Photoshop as brush pattern or to use as reference etc.
Basically same as the do and have been doing all the time. On computer and before computers.
And I don’t see any soul selling into this. As little as it would be soul selling to use stock images for reference or in photo bashing etc etc.
in most cases AI art is more a stock image generator. And few artist use it directly mainly again because it’s not fitting in style or being good enough or the toolset itself is so clunky that to generate something more full piece with control take longer than do it oneself or with more classic forms of reference or computer aided assistance.
Regardless our different opinions and experiences AI generative visuals are here and going to evolve and be used more and more and the tools is going to be better allowing more and more control. Basically as common as Photoshop filters.
Not saying that stuff made with Photoshop filter is good. But I find it hard to believe that most artist or designers have never used those filter in a creative way with good results due to wanting to speed up their work process bold text - isokadded on the 2025-04-23 23:15:42
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
Again, I disagree. Quote contrary in my experience. But maybe we’ve been swimming in different echochambers.
I refer to people who has worked professionally for say 10+ years in the field of games, architecture, previz, movies, books and magazines. - isokadded on the 2025-04-23 19:19:54
- demo Amiga AGA Skywards by Darkage [web]
- True I was unclear. It’s a lot artist that bash AI art that see it as the enemy.
And then there is artist who embrace it
And then there is those who really normally don’t do so much that most of all bash AI art.
I would say it’s most novice and aspiring artists who bash AI art. While the more commercially experienced the artist is the more they already have embraced AI art into their work pipeline.
Same regarding coders - isokadded on the 2025-04-23 17:35:50
- demo Amiga AGA Skywards by Darkage [web]
- Quote:
As a compiler engineer, I beg to differ. ;)
Haha yes. Also if wonder if they would revisit their statement when AI/ML more enters the field of compilation (unless it’s already have - you probably know more about it)
Also to make say C++ code compile in a performant way often it need the code to be presented in a certain way to get the INTENDED result. And it’s still the same with AI. At least if one want control. Prompting and other tools as control net etc require a certain time and skillset to output what is wanted.
So to say that AI handles most of the creative part is not true. Of course if one writes “make cool sci fi picture” that might be true.
Still for an intended output usually the creator has a picture already in their head that they want to happen and it means they need to communicate with the AI in such way to get that. Which is not trivial.
I think one big problem is many who bash AI is not artists. They just write something and get a “cool and detailed realistic” image as result and is super happy with that. End.
That is of course not what an artist does. Its iterations after iterations and curations. To the end result - isokadded on the 2025-04-23 16:50:35
- demo Amiga AGA Skywards by Darkage [web]
- I find it funny that Blood Sugar Rises (nice demo) did not get such hate. I mean it won Revision and uses mostly copyrighted material straight off. Which is a lot “worse” that using photos or images partly made by AI assisted tooling. A hint: AI don’t make anything by itself. It needs a direction and a wish and intent from the human who access it :D
I find most of the comments here ridiculous and most of all very inconsistent to what is stated about other demos.
A great FUN demo.
Also I wonder if this demo would had gotten as much complaints if it was made by less “famous” sceners… just a reflection. - isokadded on the 2025-04-22 11:30:24
- demo Amiga OCS/ECS Cockbusters by Ghostown
- Forgot to mention that its best experienced together with a nice fresh Cocktail...
- isokadded on the 2024-09-10 02:28:06
- demo Amiga OCS/ECS Cockbusters by Ghostown
- As some said. the 2x2 FX rotozoomer (and actually the texture cube) feels both a bit out of place and less original. For me the demo could had standed even better without them... as I never judge a demo by its lenght :) those chipped off 20sec would had pulled it down to Two and a half minute. Perfect!
Love all the other stuff. Always torn when a demo is too funny but the fun here was well designed and presented. Also I love that has layers. To many demos is just a front FX with maybe a vertical sprite logo to the side. Here most parts had some nice backround to add more depth. And again I feel people seldom use bitplanes as it could be used but here for sure they came to excellent use. Bravo! <3 - rulezadded on the 2024-09-10 00:31:51
account created on the 2021-04-05 10:50:20