g012 information 45 glöps
- general:
- level: user
- personal:
- first name: pascal
- last name: leclerc
- demo Windows Oneirophrenia by Hork
- Loved it. Very nice music as well. Great job, keep it coming !
- rulezadded on the 2024-04-24 23:25:28
- intro Sharp MZ Quasi by Up Rough [web] & Flush
- Nice ! Keep'em coming :)
- rulezadded on the 2019-03-20 18:42:16
- demo Nintendo 64 MGC 2011 demo by Retroactive [web]
- Best N64 prod !
- rulezadded on the 2019-03-17 18:37:07
- 32b Atari VCS HARD 2632 by XAYAX & Tristar & Red Sector Inc. [web]
- Wonderful ! Let's get cracking :)
- rulezadded on the 2018-10-07 21:08:33
- demo Gameboy Advance Newton never did this, BITCH by Shitfaced Clowns
- Insane. Masterwork.
- rulezadded on the 2018-08-24 12:52:17
- 32k Windows fr-091: Abstractia by Farbrausch [web]
- Love the visual style. Music could be better though.
- rulezadded on the 2018-08-23 13:08:34
- 4k Atari VCS Stella A Trois by Flush
- Yay ! Congrats flewww, nice colors and cool stuff in just 4k :)
- rulezadded on the 2018-04-01 21:21:37
- demo NES/Famicom high hopes by aspekt [web]
- Very nice !
- rulezadded on the 2018-01-07 09:54:48
- demo Atari VCS Egypt, 2600BC by Genesis Project [web]
- Very nice design and execution, well done!
- rulezadded on the 2017-12-11 18:19:38
- 256b Atari VCS NoSync by g0blinish
- Not sure what sync you're talking about, but as for the "broken lines", it's because you sta COLUBK during the horizontal draw. You should do it during horizontal blank: in pt, do sta WSYNC just before sta COLUBK, and remove the sta WSYNC under, before the bne Loop1. I doubt your loop body takes exactly 68 cycles each line, with so many cmp / bxx. You can see in Stella exactly where is the beam when you step over each instruction.
- isokadded on the 2017-12-11 18:15:47
account created on the 2004-10-01 12:10:23