hitchhikr information 14949 glöps
- general:
- level: gloperator
- personal:
- first name: Football
- last name: Club
- portals:
- demozoo: profile
- cdcs:
- cdc #1: 73 Million Seconds by Pulse [web]
- cdc #2: Paranoid by Rebels
- cdc #3: Seal of Focalor (Digital Messiah) by Megastyle
- cdc #4: Detroyt by Triebkraft & 4th Dimension
- cdc #5: Aura for Laura by SoopaDoopa [web]
- cdc #6: The Union Demo by The Union
- cdc #7: WeeD by Triebkraft & 4th Dimension
- cdc #8: Megademo by Magnificent Force & Joy & The Jungle Command
- demo Windows Hugi#35 Headlines - Disruption in Chaos Theory by Nah-Kolor [web] & Hugi [web]
- Only the video works here as the exe freezes after a short while, it looks a bit like the one from andromeda with the letters flying around etc.
Sinz Zine , it looks like round tables in diskmags are now a successful recipe... :D - isokadded on the 2008-10-19 20:25:12
- demo Windows MacOSX PPC aftermath by 5711 [web]
- nvidia only, as usual ?
- isokadded on the 2008-10-19 20:20:22
- demo Windows Retrofitting by Cocoon [web]
- a bit long to *load* that is
- isokadded on the 2008-10-19 20:19:55
- demo Windows Retrofitting by Cocoon [web]
- A little bit long to but runs perfcetly here
- rulezadded on the 2008-10-19 20:19:35
- demotool BeOS Linux Windows Amiga PPC/RTG MacOSX PPC GamePark GP2X FreeBSD MacOSX Intel SGI/IRIX Grafx2 by Sunset Design & Shinra [web]
- Now that you have a defined way to differentiate the versions by their svn build there's no need to increase that.
MacOSX updated the binary to the latest version. - isokadded on the 2008-10-18 13:35:44
- demotool BeOS Linux Windows Amiga PPC/RTG MacOSX PPC GamePark GP2X FreeBSD MacOSX Intel SGI/IRIX Grafx2 by Sunset Design & Shinra [web]
- psonice: try that one
- isokadded on the 2008-10-17 15:23:12
- demo Amiga OCS/ECS Gigademo 2 by Triangle
- rulezadded on the 2008-10-15 18:27:59
- demo Amiga OCS/ECS Gigademo 2 by Triangle
- Bah, best of the 3 imho.
- isokadded on the 2008-10-15 18:27:49
- demotool BeOS Linux Windows Amiga PPC/RTG MacOSX PPC GamePark GP2X FreeBSD MacOSX Intel SGI/IRIX Grafx2 by Sunset Design & Shinra [web]
- http://pagesperso-orange.fr/franck.charlet/Grafx2_osx.zip
http://pagesperso-orange.fr/franck.charlet/Grafx2_osx_src.zip
Ok, here's the deal: under macosx SDL_UpdateRect() automatically waits for vblank so calling it for each pixels drawn isn't a good idea at all. What i did is to remove all those updates calls for macosx and just use one in Get_Input().
It was either that or having a huge array to gather all dirty rects and updating them all in one go. I made some tests and it seems to work perfectly now in both window & fullscreen modes, so maybe it would be good idea to modify that update code for other platforms as well ?
I'm not specially interesting in working on that tool, i just used it as a test to see how to generate universal binaries.
As it is now it isn't really interesting to me. I think it would have a much bigger impact if it was plugins driven, i didn't give too much thinking about it but having an interface such as this (more or less) for external plugins:
// Enumarate the possible viewport sizes
int enum_resolutions(machine_view *resolutions);
// Get the maximum number of colors
int palette_range();
// Ask if a pixel can be drawn at specified coords
int set_pixel(unsigned char *buffer, int x, int y, unsigned int *colors, int col_idx);
// Fix the value of a color
void set_color(int idx, int value, int *r, int *g, int *b);
could help to create pixels & colors constraints / machine which would be useful to create gfx for eg. c64/spectrum/MSX/you-name-your-favourite-one instead of just the pc chunky.
Also each plugin should have a function to save to the machine's RAW format. - isokadded on the 2008-10-15 18:08:34
- demo Amiga OCS/ECS Gen4 demo by Demons
- That "15" looks a bit like a swastika.
- isokadded on the 2008-10-15 14:05:29
account created on the 2003-11-05 00:26:49
