las information 4932 glöps

- general:
- level: user
- personal:
- first name: .
- last name: .
- cdcs:
- cdc #1: Kkowboy by blasphemy [web] & Purple [web]
- cdc #2: We are by LNX [web]
- cdc #3: Exoframe by Cocoon [web]
- cdc #4: Ziphead by Fairlight [web] & Carillon & Cyberiad [web]
- cdc #5: Absolute Territory by Prismbeings
- cdc #6: Soul Splitter by Cocoon [web]
- cdc #7: One of those days by Loonies [web]
bbs posts 1748 posts
- Scene.org Awards discontinued (general)
- Scene.org Awards discontinued (general)
- Scene.org Awards discontinued (general)
- Ambient occlusion for dummies (code)
- Mantle - a new low-level API for AMD GPUs (code)
- fix me beautifull (general)
- fix me beautifull (general)
- fix me beautifull (general)
- Bünzli 2014 (parties)
- pouet 2.0 bugs me beautifull (general)
- pouet 2.0 bugs me beautifull (general)
- Just really sorry. (offtopic)
- Mousecursors in 4k Intros (code)
- Mousecursors in 4k Intros (code)
- Mousecursors in 4k Intros (code)
- Mousecursors in 4k Intros (code)
- Mousecursors in 4k Intros (code)
- Mousecursors in 4k Intros (code)
- Mousecursors in 4k Intros (code)
- Demodays 2013 (parties)
- Demodays 2013 (parties)
- Getting more people to vote during demoparties (parties)
- Getting more people to vote during demoparties (parties)
- Getting more people to vote during demoparties (parties)
- Evoke 2013 - in August, just like every year! (parties)
- Evoke 2013 - in August, just like every year! (parties)
- pouet 2.0 bugs me beautifull (general)
- Welcome to pouët.net 2.0 (general)
- Welcome to pouët.net 2.0 (general)
- pouet 2.0 migration: aug 14 (general)
- Active Demoscene IRC? (residue)
- remove my prods. (residue)
- Help with 4k (offtopic)
- Help with 4k (offtopic)
- Your first IDE / source code readed (offtopic)
- SIGGRAPH 2013 (parties)
- SIGGRAPH 2013 (parties)
- SIGGRAPH 2013 (parties)
- Two-face Adok: an open reply to his blogpost (residue)
- Random "work in progress" shots (general)
- SIGGRAPH 2013 (parties)
- 16 years of Hugi (residue)
- 16 years of Hugi (residue)
- Accessing VBO in vertex shaders (code)
- Accessing VBO in vertex shaders (code)
- Accessing VBO in vertex shaders (code)
- Accessing VBO in vertex shaders (code)
- Accessing VBO in vertex shaders (code)
- Accessing VBO in vertex shaders (code)
- code crashes in release build (code)
account created on the 2003-06-20 21:13:36