jarod information 81 glöps
- general:
- level: user
- personal:
- first name: Spyros
- last name: Pettas
- demo MS-Dos The Poor Freak by optimus
- Fuck the Complexians!
- rulezadded on the 2012-03-08 22:34:57
- demopack Windows 3x3dex4k by Still [web]
- If only i had access to a 3d tv. I can only imagine how awesome
hochenergiephysik would look in 3d. Rulez anyway, and i agree with the suggestion in readme.txt. - rulezadded on the 2012-03-03 17:41:23
- 256b MS-Dos inside a sea of soylent green by Sensenstahl
- Consume soylent green to recover economy.
- rulezadded on the 2012-02-20 21:03:52
- 64b MS-Dos lebhaft by fsqrt [web]
- very good
- rulezadded on the 2012-02-20 21:01:00
- 256b MS-Dos Puls by Řrřola [web]
- totally impressive
- rulezadded on the 2012-02-19 23:23:25
- wild Animation/Video Film works by Nosfe [web]
- I liked it a lot. I remember that the arrow in blue background at 1:57 was a "logo" in 80's Greek tv commercials, where did this segment came from?
- rulezadded on the 2012-02-19 23:20:50
- 4k Windows Planet Julia by Gray Alien Resistance
- Thanks for your motivating comments, and constructive criticism :)
I updated the shader code, hoping that amd gpus will compile it (i don't have an amd gpu to test it though). - isokadded on the 2012-02-16 16:24:34
- 4k Windows Planet Julia by Gray Alien Resistance
- Hello scene. this is my first demoscene release.
I hoped to pack it as an 1k intro, but i have
zero experience in sizecoding, and i couldn't
get rid of those 133 bytes.
This intro is basicaly a classic raymarcher.
The heightfield is produced by distance estimation
of each point from julia set (Zn+1=Zn^2 +C). I perturbate the C parameter, just a little with time in order to get the effect of moving heightfield "feets".
Lighting normals are computed with central differences on x,z, and the number of iterations a point takes to "escape" from julia set as y axis.
Credits go to
i) Iρigo Quνlez: For his incredible site, from which i learned about
raymarching, and his 1k framework this intro uses.
ii) Gert Buschmann: For his wikibooks article on Julia set
distance estimation.
iii)glsl.heroku.com: Because i developed the shader there.
video here:
youtubi link - isokadded on the 2012-02-16 00:15:12
account created on the 2012-02-14 00:37:05
