Pink information 156 glöps
- general:
- level: user
- personal:
- game Amiga OCS/ECS Tiny Bobble by Abyss [web]
- Quote:

DMS image if you're into that sort of thing.
Excellent picture :) - isokadded on the 2020-09-06 16:53:29
- game Amiga OCS/ECS Tiny Bobble by Abyss [web]
- Quote:
This is great! I loved the original! How the heck did they get it to run at 50fps? I'm willing to bet so many of the older games would be so much better if they could 50fps them as well.
The main trick to make it 50fps was to use a copperlist to do all blits while the cpu was using the idle cycles in parallel. The copperlist is filled on startup with static blits for certain sizes. The cpu then changes only minimum required fields to modify src+dst pointers and xshifting. Copperjumps are runtime modified to have an adjustable number of blits in this semi-static copperlist. - rulezadded on the 2020-08-25 11:18:06
- game Amiga OCS/ECS Tiny Bobble by Abyss [web]
- This is a complete new port of Bubble Bobble for OCS Amiga.
Code+Music: Pink
New logo: Fade1
Tools: Bartman
Here are some improvements over the original amiga game that you find in "Tiny Bobble":
- Needs only a "tiny" 178kb single file (the original needed a full disk)
- 50 fps (instead of 25fps)
- 32 colors (instead of 16)
- 150 items (instead of 40?)
- Original screen height of 224 pixel (was only 200 pixel)
- Almost all sprite animations (had only ~20% of animations)
- Progress Screen (was not available)
- Big Enemies animation every 16th level (was not available)
- Player Two Join animation (was not available)
- Big Score images (was not available)
- Animated Extend screen (was not animated)
- Animated Potion screen (was not animated)
- Animated Intro (was not animated)
- Animated Boss fight (was a still image)
- Multiple endings (had only one ending)
All music was done with PreTracker.
All coding was done with "Amiga C/C++ Compile, Debug & Profile" by Bartman/Abyss.
Have fun! - isokadded on the 2020-08-24 15:37:46
- musicdisk Amiga OCS/ECS Preamp by Nectarine [web]
- Very nice. Great titletrack by Triton! Also always cool to see a non
aBYSs PreTracker production :) - rulezadded on the 2020-07-15 15:26:43
- 32k Amiga OCS/ECS Hey It's May by Insane [web]
- I like the sine wavy scroller with 3d look. Nice!
- rulezadded on the 2020-06-06 12:42:51
- 40k game Amiga OCS/ECS Tiny Galaga by Abyss [web]
- Quote:
You know what would be really superb - a Amiga-port of the Atari-2600 version of "Phoenix". I like the Atari-2600 of this classic-game even more than the arcade one and having a "Tiny Phoenix A2600" for the Amiga would be mega-hyper-duper-super-trouper-cool ! :)
Phoenix is nice, but i'm done with shmups currently. For the next project i will pick something more modern (well, 1986). - isokadded on the 2020-06-06 12:40:31
- 40k game Amiga OCS/ECS Tiny Galaga by Abyss [web]
- Quote:
Awesome stuff! Hope to see moar from where that came :)
Thanks tFt. I'm already on the next tiny game. - isokadded on the 2020-06-01 14:42:10
- 40k game Amiga OCS/ECS Tiny Galaga by Abyss [web]
- Quote:
Oh great!
It moves fine, and sounds so close to the original namco signature sound.
Thanks :) Recreating those sounds was a tough. The original hardware seems to update the pitch and the wavetables of these sounds much faster then 50 or 60fps. So the sounds were done in PreTracker with a mix of pitch modulation each frame and precalced pitch changes. They are still not 100% like the original but they 'feel' at least quite similiar. - isokadded on the 2020-06-01 14:41:30
- 40k game Amiga OCS/ECS Tiny Galaga by Abyss [web]
- Thanks for all your kind words!
I fixed a missing blitter wait in the release. So for A1200 there should be no more missing chars. - rulezadded on the 2020-05-26 12:32:49
- 40k game Amiga OCS/ECS Tiny Galaga by Abyss [web]
- A tiny Galaga demake.
Code+Music by Pink, Gfx by Fade One, Tools by Bartman.
Music+Sfx were done with PreTracker.
All coding was done with Bartmans "vscode-amiga-debug". - isokadded on the 2020-05-24 16:07:29
account created on the 2009-04-16 13:32:19
