fra information 971 glöps

- general:
- level: user
- personal:
- first name: francois
- last name: g.
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Freestyle by Condense [web] & Syndrome [web]
- cdc #2: The Pegasus Mintro by Slipstream [web]
- cdc #3: Super Burrito Legend by St. Vincent And The Grenadines [web]
- cdc #4: Sun road by Red Sector Inc. [web]
- 4k Linux Windows volume filler by jetlag
- It's like traversing random memory, in the most beautiful way. LOVE IT.
- rulezadded on the 2025-06-09 09:05:23
- demo Linux Windows dreversed by Resistance [web]
- Thanks, @Provod! I just realized I’m not familiar with your productions and I definitely need to explore them properly!
To be honest, I tend to stick to scientific postulates (maybe out of a kind of intellectual modesty). If someone tells me "science says it’s impossible", I usually take their word for it and move on.
But you’re absolutely right to raise the question. In theory, if we remove all dissipation - starting with gravity, for example - then a simulation should never settle and there’d be much less ambiguity in reversing it. It’s precisely when everything comes to a halt - all the cubes lying still on the ground - that the infinite number of possible trajectories leading to that state becomes impossible to trace back.
Of course, a physics engine lets you disable gravity, but then the visual result becomes something completely different (which could actually be explored for its aesthetic potential).
I did consider logging all collisions and storing linear/angular velocities at every step to reconstruct everything in reverse. But reality (i.e., the demoparty deadline) eventually caught up with me :)
My goal with this small prod was to raise a question I believe fits the spirit of the demoscene: exploration, hacking and scientific curiosity. On the way back from the party, our dear friend Zerkman (who does have a PhD in science, unlike me) kept spinning ideas around how to explore all the possible paths a simulation could have taken at every given moment…
If this little demo inspires others to dig into the topic, then I’ll feel like it really served a purpose :) - isokadded on the 2025-06-09 08:51:51
- 4k Amstrad CPC Amstrad Plus 4deKades by Creative People for CPC
- Surprisingly fresh & dynamic, nice team, umpressive result!
- rulezadded on the 2025-06-08 00:29:03
- 256b Apple II a2 starpath by Desire [web]
- I want to climb this right now.
- rulezadded on the 2025-06-08 00:00:17
- demo Atari ST ELLIPSIS by Ribbon [web] & Dubmood [web]
- Cute!
- rulezadded on the 2025-06-07 23:57:17
- 32k Amiga OCS/ECS Chip&Dots by Oxygene [web]
- I like how the
Amiga slowly became Leonard's new frontier :)
- rulezadded on the 2025-06-05 07:39:28
- 8k Vector-06c Oblitterated by svofski [web]
- Макс Хэдрум !
- rulezadded on the 2025-06-05 07:38:01
- 8k Vector-06c БЛК+СБР! by svofski [web] & ivagor
- Simple but efficient design, for a machine that could deserve more demoscene love.
- rulezadded on the 2025-06-05 07:36:15
- demo Apple II Apple II Scroll Block by Desire [web] & Otomata Labs
- Obligatory Apple // thumb up.
- rulezadded on the 2025-06-05 07:33:06
- invitation Atari ST May Bee by TiNKer & 505 & SMFX
- Thumb up for the unconventional rasters palette & fresh design. LOVE.
- rulezadded on the 2025-06-05 07:31:12
account created on the 2008-10-23 12:06:35