frog information 1003 glöps
- general:
- level: user
- personal:
- first name: Peter
- last name: Sobolev
- demo ZX Spectrum across the edge by deMarche
- kewl!
- rulezadded on the 2016-08-30 22:09:53
- 256b Wild Space
- VBI: it is not me. This is intro by Riddle. I've just posted it on pouet.
- isokadded on the 2016-08-28 22:13:17
- 256b Wild Stars
- platform! (Orion-128 with 8080 CPU: http://www.leningrad.su/museum/show_calc.php?n=385&lang=1 )
And efforts of course - rulezadded on the 2016-08-28 17:04:46
- 256b Wild Space
- platform! (Orion-128 with 8080 CPU: http://www.leningrad.su/museum/show_calc.php?n=385&lang=1 )
And efforts of course - rulezadded on the 2016-08-28 17:04:02
- 256b MS-Dos Sarlacca by Red Sector Inc. [web]
- it reminds part of Fairlight's Legoland demo (Commodore 64)
- rulezadded on the 2016-08-28 10:07:55
- 256b Wild Rash by Realm Of Illusion [web]
- 8245 of course (8244 for NTSC), sorry
- isokadded on the 2016-08-28 00:42:41
- 256b Wild Rash by Realm Of Illusion [web]
- xeron: I agree that its more like a game. But that's because specific hardware (absence of text and graphics modes in 8255 video controller :)
So, most effective use of every of 256 bytes leads to such game-like design.
P.S. source code, if anybody interested: https://github.com/petersobolev/rash - isokadded on the 2016-08-28 00:41:42
- 256b Wild Rash by Realm Of Illusion [web]
- Buckethead: http://www.vectrex.hackermesh.org/index.php/en/mvbd-mvmc-3/faq
- isokadded on the 2016-08-28 00:15:06
- 256b MS-Dos Quatro by Desire [web] & Sensenstahl
- it should be 1st
- rulezadded on the 2016-08-28 00:08:56
- 256b MS-Dos vague future by Sensenstahl
- +1 HellMood
- rulezadded on the 2016-08-28 00:05:54
account created on the 2006-07-02 11:14:05
