Charlie information 507 glöps

- 4k Windows Ampelwürfel by Rebels
- @pestis: Quote:
and wtf freepascal, why :D
So the story goes, Pasy obviously writes everything in Pascal. Or with Delphi at work. With such nick, it's kinda mandatory. :) Their previous 4K attempt involved Pasy writing the visuals/effect code in Pascal, and then Aha rewriting it to C by hand so it can be compiled with MSVC, Crinked, and so on. Or so I've been told, I wasn't involved. But I'm a contributor to the Free Pascal Compiler project, so when I learnt that they're about to do this again, I was like "why would you rewrite Pascal to C by hand, it's possible to do a 4K just fine in FPC". Aha was a bit reluctant to believe, so I had to prove it. For him, and for myself. And not just that it's possible, but that one can build a workable toolchain around this, so Pasy can iterate faster while writing visuals. Aaaand long story short, here it is.
So basically I the two "tricky" parts are getting FPC code linked in a way, which won't involve the default runtime lib which is around 20-odd K at least, plus having Win32 API imports that are recognized by Crinkler, because the ones FPC uses by default aren't. If you have that as baseline, the rest is quite straightforward.
I know others have been doing size limited entries in FPC, so this is not breaking any really new grounds. It was more an internal prove-it-for-ourselves, and do some groundwork for future prods, rather than trying to break new grounds. But Aha ported 14400sec back to Pascal to test the new chain, and the backport is actually a few bytes smaller than the original C version. So, there you go. :) - isokadded on the 2021-10-10 23:24:11
- demo MS-Dos/gus cöncept by Ümlaüt Design [web]
- Thank you.
- rulezadded on the 2021-09-16 10:10:23
- demo Commodore 64 XXX by Lethargy
- Yay! \o/
- rulezadded on the 2021-08-23 10:48:19
- demo Amiga OCS/ECS Cortez by Melon [web]
- I love how well this runs.
- rulezadded on the 2021-07-21 13:20:00
- demo Windows Elara by Rebels
- This was good.
- rulezadded on the 2021-07-11 01:32:17
- demo Amiga OCS/ECS RULE 30 by Andromeda [web]
- Nice.
- rulezadded on the 2021-07-10 17:37:45
- demo Amiga OCS/ECS Hologon by The Electronic Knights
- Like what. And how. Bifat was known as a coding powerhouse already, but he outdid himself on this one, especially when you consider this is for an A500... And of course everything around the code, the design, the artwork and direction is also up several levels. I totally love how it re-used old effects, we barely see lately, like a stencil vector, and gives it new flavors by integrating it into the design in different ways (for example to simulate env mapping). Brilliant in every way.
- rulezadded on the 2021-02-21 11:44:11
- demo Commodore 64 Smooth and Wonders by Singular Crew [web]
- I like the part where you can see some sprites.
- rulezadded on the 2021-01-07 01:41:24
- demo Commodore 64 Promised Land by Lethargy
- I totally can't judge old C64 demos, especially one which isn't even a trackmo, they're just not my thing, but I just captured this, and it wasn't painful watching it 3 times in a row. The scrollers are also enjoyably short. :) So thumb.
- rulezadded on the 2020-10-18 15:36:03
- demo Windows escalation by Ümlaüt Design [web]
- I'm speechless.
- rulezadded on the 2020-09-20 13:23:21
account created on the 2001-12-04 13:12:02