KeyJ information 186 glöps

- demo Windows Etch-A-Sketch by Candela
- trixter: here are my steps to success, in a little more detail:
- kkapture code.dll with parameters like "-w 1280 -h 720 -f" (the parameters are *required*)
- make sure that your screen can actually display the selected resolution, otherwise you get black bars. I know this shouldn't happen with kkapture, since it reads directly from the OpenGL backbuffer, but for some weird reason, in this demo, screen size *does* matter.
- don't capture the sound, it will be broken for all but the first .avi file anyway
- hope the demo doesn't hang (I tried it at least three times before it run to the end)
- if the demo doesn't quit, wait a few minutes and then kill it using the Task Manager (Esc didn't work for me)
- now you should have a bunch of .avi files. The last one is probably broken, but the second-to-last one should end with a few hundred black frames anyway (that's why I said "wait a few minutes before killing the program")
- you need to sync the sound from the original .wv file (it's packed with WavPack, a free decompressor exists)
This approach worked for me (you can see the result at capped.tv), so I just hope it works for you, too. - isokadded on the 2009-11-02 11:06:30
- demo Windows Etch-A-Sketch by Candela
- Nice demo, but really a bitch to kkapture ;)
[For those why try and fail: Don't kkapture launcher.exe, that won't work. Instead, run code.dll directly with parameters like "-w 1280 -h 720 -win", or "-f" instead of "-win" if you like, and hope it doesn't hang (it did here a few times). Also, some of the generated .avi files had corrupt sound, so you might need to mux the sound from the original data file, too ...] - rulezadded on the 2009-10-10 21:40:30
- demo Windows Three Fourth by Dimness
- It was hard to get it running (hint: you need to remove the "read only" attribute from the "0.75" file), but it was certainly worth it. Great style, great demo.
- rulezadded on the 2009-10-10 17:28:40
- demotool Windows 4klang by Alcatraz [web]
- This is even more awesome than I ever imagined!
- rulezadded on the 2009-06-23 11:18:11
- wild Animation/Video Julie by Nuance [web]
- OK, it's cheesy.
OK, it's short.
But HELL, how the f**k did they do that? - rulezadded on the 2009-04-14 10:05:12
- procedural graphics Wild PostShrink by Kakiarts [web]
- Written in PostScript.
Nowadays, you would call it "4k procedural graphics", but that type of compo didn't exist back then. It has been made for the vector graphics compo at TUM 05, but the compo has been merged with the normal graphics compo. It got the 6th place there. - isokadded on the 2009-01-09 12:12:44
- demo Windows Echoes by anadune [web]
- A masterpiece -- beautiful graphics and and an awesome soundtrack, typical Anadune style. I really don't get why it's so underrated.
- rulezadded on the 2008-08-28 11:18:42
- 4k procedural graphics Windows Think inside the box by Kakiarts [web]
- iq: In fact, it doesn't use the GPU all that much. All the heavy lifting (like computing the ~100 AO samples per vertex) is done on the CPU. The GPU only does some additional diffuse/specular lighting and rasterizes a few million tiny quads. It's all pure OpenGL 1.0, no shaders anywhere. The post-processing step (noise and lens flares) is also done on the CPU.
- isokadded on the 2008-05-06 16:22:57
- demo GamePark GP2X Nom by Hedelmae [web]
- The bigscreen video was bad indeed, but on real hardware, it looks very nice and smooth, so here's the thumb.
- rulezadded on the 2008-03-23 22:58:11
- 256b MS-Dos Neon Station by Digimind
- fuck it, for ten minutes I tried to write a decent comment here, but I'm totally out of words.
- rulezadded on the 2008-03-06 10:04:15
account created on the 2005-03-29 00:51:24