Optimus information 13795 glöps
- general:
- level: user
- personal:
- first name: Michael
- last name: Byte
- portals:
- csdb: profile
- slengpung: pictures
- zxdemo: profile
- demozoo: profile
- cdcs:
- cdc #1: Contrast by Oxygene [web]
- cdc #2: Robotnik by Rage [web]
- cdc #3: Fruit Cake by Deus [web]
- cdc #4: Heart Core by Illi Recentes ImperatoreS
- cdc #5: Stargazer by Orb [web] & Andromeda [web]
- cdc #6: Extatique by adinpsz
- cdc #7: Batman Forever by Batman Group
- cdc #8: Artphosis by Hitmen [web]
- 4k Windows tingeling goes to etnedals-dagatn by Darklite [web]
- Hmm..
- isokadded on the 2008-11-21 11:14:06
- 64k Amiga AGA Superpervo by Supergroup
- Not as nice as other supergroup releases (we want more 2d effects!) but still good enough.
- rulezadded on the 2008-11-21 11:13:36
- demo invitation Windows Raiders of the Lost Art - TG09 invitation by Outracks [web] & Nazareth [web] & kvasigen [web]
- Some great shiny things there, cool liquid blobs and shiny cubes!
- rulezadded on the 2008-11-19 14:31:57
- demo Gameboy Advance Caramelldansen by Darklite [web]
- fun!
- rulezadded on the 2008-11-18 22:33:44
- wild Animation/Video hbc-00006: pumpernickel by ½-bit Cheese [web]
- Kinda short but great as expected!
I was curious, what kind of software do you use to build your videos? I mean, except from the renderer programm (which is?), things to prerender like the quaternion fractal do they need additional code or is there some pluggin/scripting language in the rendering apps? - rulezadded on the 2008-11-18 14:49:31
- 64k Windows Hode by AndyW
- Simple and smooth.
- rulezadded on the 2008-11-18 14:41:01
- game Linux Windows North Korean Democratic Tension Shooter
- wat?
- sucksadded on the 2008-11-17 22:26:33
- demo Windows K0440 by Traction [web]
- A nice presentation of these recent 3d plasmoid things with the shaders. But how are they done? I still can't figure out. I have a little idea about how shaders works but do you have to setup a lot of parallel quads to have a X,Y,Z buffer where you change the color? How many polygons you need to have upon them shaders to do such thing?
- rulezadded on the 2008-11-17 12:53:37
- demo Windows Powder Finger by Scandinavian Starrs
- So fucked up design. I like it!
- rulezadded on the 2008-11-17 12:47:10
- 4k Windows Nevada by Loonies [web]
- So cool! Great looking bumps and raytracing!
- rulezadded on the 2008-11-17 12:39:22
account created on the 2000-12-14 14:58:36
