raer information 2349 glöps
- general:
- level: user
- personal:
- first name: Horst
- last name: Baerbel
- cdcs:
- cdc #1: VIP 2 by Popsy Team [web]
- cdc #2: Live Evil by Mandula [web]
- cdc #3: Hyperventilation by Byterapers [web]
- cdc #4: the fulcrum by Matrix
- cdc #5: Fairytale by Traction [web] & Brainstorm [web]
- cdc #6: receptor by TBC
- demo JavaScript secondrealm.is by Satori [web]
- I'm a fanboy, so...
- rulezadded on the 2014-03-31 00:52:48
- 16k Linux Windows FreeBSD Lavos by Faemiyah [web]
- The snow/ice scene with iteration glow was nice.
- isokadded on the 2014-03-31 00:44:24
- 4k Windows 雇用の欺瞞(Falsity of employment) by Tomohiro
- No.
- sucksadded on the 2014-03-31 00:39:41
- 64k Windows Supermode by Conspiracy [web]
- Super engine test!
@friol: +1 - rulezadded on the 2014-03-31 00:34:14
- demo Windows Stochastic Process by Cocoon [web]
- Ok. So that was the teaser. When does the demo come out ;P
- isokadded on the 2014-03-31 00:28:19
- demo Linux Windows Secret Rooms
- Incoherent and oscillating between great and 00s? ugly with boring music. Not my cup of tea really.
- isokadded on the 2014-03-31 00:22:24
- demo Windows G - Level One by Ctrl-Alt-Test [web]
- Cool visuals, but I agree on the vocals and/or mixing being rather disturbing.
- isokadded on the 2014-03-31 00:10:26
- demo Android Feed Me Lies by Fairlight [web]
- As ist doesn't run here, I'll post some specs:
- Android 4.0.4
- EGL 1.4, GLES 2.0, GLSL ES 1.0
- Max tex size 4096, Max cube max tex size: 1024
- Max vertex attribs: 16
- Max tex image units: 8
- Read color format: 6407, Read color type: 33635
- Max vertex tex image units: 0
- Max redner buffer size: 4096
- Max combined tex image units: 8
- Max texture anisotropy: 0
- Max vertex/fragment uniform vectors: 256
Extensions:
- EGL_KHR_IMAGE, EGL_KHR_IMAGE_BASE, EGL_KHR_IMAGE_PIXMAP, EGL_KHR_gl_texture_2d_image, EGL_KHR_gl_texture_cubemap_image, EGL_KHR_gl_renderbuffer_image, EGL_KHR_fence_sync
- EGL_ANDROID_image_native_buffer
- GL_OES_texture_npot, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_standard_derivatives, GL_OES_EGL_image, GL_OES_depth24, GL_OES_depth_texture, GL_OES_packed_depth_stencil, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_rgb8_rgba8
- GL_ARM_rgba8, GL_ARM_mali_shader_binary
- GL_EXT_texture_format_BGRA8888, GL_EXT_blend_minmax, GL_EXT_multisample_render_to_texture, GL_EXT_discard_framebuffer - isokadded on the 2014-03-29 12:00:25
- demo Windows min by Loopit [web]
- BAAM! Really slick, good sync and good effects.
- rulezadded on the 2014-03-29 11:42:29
- demo Windows Eternal Dream of Beauty by Still [web]
- WTF! This should be the DSO0815 official reference demo. I love it! <3
- rulezadded on the 2014-03-29 11:11:19
account created on the 2003-05-07 17:05:00
