ryg information 823 glöps
- general:
- level: user
- personal:
- first name: Fabian
- last name: Giesen
- portals:
- slengpung: pictures
- cdcs:
- cdc #1: VARIFORM by Kewlers [web]
- cdc #2: Ceasefire (all falls down..) by Carillon & Cyberiad [web] & Fairlight [web]
- demo Windows Kasparov by Elitegroup [web]
- crest: i rather think this demo is extremely underrated. it certainly got a lot of attention, but most of that was really extremely shallow - the 3d engine and the modelling got most attention, and while both are decent and well-produced, they're really the most uninteresting point about the demo (IMHO).
what makes kasparov great is the incredible attention to detail, the camerawork (which is still about the best to be seen in any demo), the music, and how well everything in this demo interacts with everything else to build up the atmosphere. there's not a single thing about this demo that feels "out of place" - which is very rare in demos.
fun thing is that while most people were "impressed by the 3d-engine", this is really codewise the least interesting part of the demo. the movement of the spiders (both in the heightfield and in the "pipe repair" scene) is completely ai-controlled, and even more important, this was the first demo to use render-to-texture effects, which are only getting common now, about 3 years after the demo was released.
the problem this demo really has is its choice of aesthetics - the gritty, cold, dead industrial atmosphere has been pulled off incredibly well, but it seems like for most people this style simply doesn't work. (that kind of people then usually screams "boring 3d flyby").
in any case, if you want to judge it in retrospect, look at the influence it had on other demos. not only the number of kasparov parodies and references in other demos (how many demos do you know that have parodies AT ALL?), but also certain style elements you find in several demos since (count the number of pipes in demos before and after kasparov; compare the camerawork in demos before and after kasparov; et cetera).
i'm relatively happy that kasparov is now coup the coeur - because i think that now, after all the elitegroup "we are very good"-we-want-to-piss-you-off-influence is over :), this demo finally has the chance of getting halfways objective judgment.
oh, and i'm style pissed off by the "farbrausch=elitegroup" stuff. the key people involved in this demo only joined farbrausch long after the group was established, about 50% of the active members in farbrausch (like gizmo, cp, wayfinder, rawstyle, and me) never were involved in any way with elitegroup, and farbrausch has a philosophy that is absolutely contrary to what elitegroup was :) - isokadded on the 2003-01-05 12:09:46
- 4k Windows raumwerk by Black Maiden [web]
- definitely cool, esp. for a first 4k.
- rulezadded on the 2002-12-31 04:15:56
- 64k Windows fr-029: dopplerdefekt by Farbrausch [web]
- read the readme - already planned :)
- isokadded on the 2002-12-31 03:28:53
- wild Animation/Video coupeur de rouge by oruen production
- funny, but still a rather crappy collection of the first, 6-year-old attempts of jco to do some raytracing animations.
by the standard he has now, this just sucks - and he didn't mean it to win the wildcompo, so here goes. - sucksadded on the 2002-12-31 02:32:30
- demo Windows Darkstar by Smash Designs [web]
- What an incredible waste of okayish to good content.
- isokadded on the 2002-12-30 21:24:46
- 4k Windows faktoid by T$ [web]
- gedeon: wrong. 4ks have ALWAYS used the external sources they had as cleverly as possible. all dos 4ks i know use the video bios (32k-64k) to set a video mode for example, and many use the bios font for text output. and those which required VESA practically never ran without UNIVBE, which was another hundred kb of code externally linked to.
on windows 4ks, this is even more the case - you won't manage to even change the video mode and get some graphics output without at least using user32.dll (516.5k on my system) and kernel32.dll (908.5k on my system), for example. directdraw 4ks need ddraw.dll (464k here), opengl 4ks need atleast opengl32.dll (670k on my system with ati radeon 8500) plus a driver (4mb here), and most need glu32.dll too (114k).
directsound 4ks need dsound.dll (528,5k), waveout/midi sound 4ks need winmm.dll (167,5k) and mmsystem.dll (67k), and midi 4ks also need a general midi patch set (normally around 2mb).
given those figures, i don't think that using the wingdings/webdings fonts (79 and 116k respectively, and shipped with EVERY windows release since win95 osr2) is much of a feat. as long as what you do runs on the majority of installed systems, it's absolutely ok with me.
the only problem i have is with 4ks that require specific versions of those dlls because they use hardcoded addresses or import by number - this is really cheating, because they only run on a very very narrow set of systems. as long as what you do works about everywhere (except some minimum specs and compatibility problems), it's okay with me.
about the intro itself: not technically impressive, but fun :) - rulezadded on the 2002-12-30 21:19:04
- 64k Windows fr-029: dopplerdefekt by Farbrausch [web]
- boyc: neither of us was the first to have the idea though... third dimension by cryptoburners (http://www.pouet.net/prod.php?which=3429) was "a few" :) years earlier..
- isokadded on the 2002-12-30 21:03:59
- 64k Windows fr-029: dopplerdefekt by Farbrausch [web]
- it doesn't "require" 3d glasses. you can recognize everything without (i need to know, because i don't have stereo vision, and i coded the thing :)
- isokadded on the 2002-12-30 01:02:26
- 64k Windows fr-minus-03.2: rausch-o-mat by Farbrausch [web]
- fllorent, it's just some of the stuff that was kicked from fr-019, and released just for fun. oh shit, that's two sentences that make sense in a comment for a fr-minus-prod, i'm doomed!
- isokadded on the 2002-12-30 00:52:23
- 64k Windows fr-minus-03.2: rausch-o-mat by Farbrausch [web]
- sutterly barring plush frotatist.
avec le crobaque. - sucksadded on the 2002-12-30 00:33:51
account created on the 2000-11-27 00:51:09
