Blueberry information 1403 glöps
- general:
- level: user
- personal:
- first name: Aske Simon
- last name: Christensen
- cdcs:
- cdc #1: Nexus-7 by Andromeda [web]
- cdc #2: Tint by The Black Lotus [web]
- cdc #3: Gift by Potion
- cdc #4: STS-02: Electric Kool-Aid by Synesthetics
- cdc #5: TBC Realtime Experience by Too Bloody Cheesy [web]
- 1k Amiga OCS/ECS Cube-O-Bootic 2 by Scarab [web]
- Classic effect in a bootblock. Well done.
- rulezadded on the 2013-12-21 17:52:26
- 1k Amiga OCS/ECS Degradation by Zymosis
- Great idea and execution!
- rulezadded on the 2013-12-21 17:49:15
- 1k Amiga OCS/ECS 1k boing by Piru [web]
- Is there something wrong with my emulator setup, or is it actually only running 25 fps?
- isokadded on the 2013-12-21 17:17:54
- demotool Windows Crinkler by Loonies [web] & TBC
- hjohn: Your code section is quite huge. Crinkler is probably running out of memory.
Does your code section contain one or more big blocks of zeros? If so, try to separate those out into a bss section.
If you actually have 200kb of ordinary code, it will probably not compress down to anywhere near 4kb, and so Crinkler is maybe not the right tool for the job.
If your code is generated and highly redundant, and you expect it to compress down to a few kb, try to generate it at runtime instead. - isokadded on the 2013-12-05 10:39:16
- demo Windows Headroom by Penumbra
- Great atmosphere!
- rulezadded on the 2013-11-17 04:21:06
- 4k Windows aery
- Nice visuals and choice of colors, but the presentation/flow is pretty uninteresting. Sound reminded me of this.
- isokadded on the 2013-11-10 16:49:17
- 4k Windows Neuron by TBC & Loonies [web]
- Quote:
just for know : it's "software particles engine" in a compute shader ?
No compute shaders involved here. All shapes and movements are generated on the CPU, producing screen-space triangles for a (fairly simple) pixel shader. - isokadded on the 2013-10-23 11:47:43
- demotool Windows Crinkler by Loonies [web] & TBC
- sandeeeeeh: Crinkler is a 32-bit linker. Compile your code for 32 bits and you should be fine. If you really need 64-bit code, you are out of luck, unfortunately.
You will probably need to link with some MinGW-specific runtime library. To minimize the amount of code pulled in from the runtime library, be sure to define your own entry point (using the /ENTRY option).
Let us know if you still encounter problems. - isokadded on the 2013-10-21 09:51:35
- 64k Windows 905509 by Stroboholics
- Beautiful.
Despite the strobo theme, you manage to not destroy you scenes with constant camera changes like seen in so many demos. I like that. - rulezadded on the 2013-09-22 18:29:38
- demo SEGA Genesis/Mega Drive Overdrive by Titan [web]
- Incredibly well done.
- rulezadded on the 2013-09-09 13:30:25
account created on the 2004-11-26 18:36:35
