Navis information 709 glöps
- general:
 - level: user
 - personal:
 - first name: Nauza
 - last name: Putra
 - portals:
 - slengpung: pictures
 - demozoo: profile
 - cdcs:
 - cdc #1: Second Reality by Future Crew
 - cdc #2: Timeless by Tran
 - cdc #3: Cronologia by Cascada
 - cdc #4: B10 by Satori [web]
 
bbs posts 1635 posts
- Looking for shader artist for short-term contract... where to advertise? (general)
 - Random Thread Reloaded (residue)
 - Random Thread Reloaded (residue)
 - Random Thread Reloaded (residue)
 - Random Thread Reloaded (residue)
 - The scene's opinion of GNU/Linux (code)
 - The scene's opinion of GNU/Linux (code)
 - The scene's opinion of GNU/Linux (code)
 - Random Kickstarter Thread (residue)
 - Random Thread Reloaded (residue)
 - Assembly 2014 (parties)
 - HELP A DEMOSCENER OUT - ZanaGB and constant abuse (offtopic)
 - Random Thread Reloaded (residue)
 - Random Thread Reloaded (residue)
 - Random Thread Reloaded (residue)
 - Facebook buys Oculus VR (offtopic)
 - 320x200 is just stupid (general)
 - Facebook buys Oculus VR (offtopic)
 - Facebook buys Oculus VR (offtopic)
 - NVScene 2014 (parties)
 - Random Thread Reloaded (residue)
 - Random Thread Reloaded (residue)
 - Any news on ASD? (residue)
 - Any news on ASD? (residue)
 - Any news on ASD? (residue)
 - Any news on ASD? (residue)
 - Any news on ASD? (residue)
 - Any news on ASD? (residue)
 - Any news on ASD? (residue)
 - Any news on ASD? (residue)
 - Any news on ASD? (residue)
 - Assembly Summer 2013 (parties)
 - Assembly Summer 2013 (parties)
 - Assembly Summer 2013 (parties)
 - Random Thread Reloaded (residue)
 - Random Thread Reloaded (residue)
 - Euskal 20 / 2012 (parties)
 - Random "work in progress" shots (general)
 - Fuck ASD!!! (residue)
 - Fuck ASD!!! (residue)
 - New Staff Members for Hugi needed (general)
 - Random "work in progress" shots (general)
 - Accessing VBO in vertex shaders (code)
 - Accessing VBO in vertex shaders (code)
 - Accessing VBO in vertex shaders (code)
 - Accessing VBO in vertex shaders (code)
 - Accessing VBO in vertex shaders (code)
 - Accessing VBO in vertex shaders (code)
 - Accessing VBO in vertex shaders (code)
 - Accessing VBO in vertex shaders (code)
 
account created on the 2001-07-13 06:11:11
